I now currently recommend 3200dpi as the best competitive setting in games that has 3-digit sensitivity adjustment capability. But one major problem is mouse pointer too fast in menus.kyube wrote: ↑17 Oct 2021, 19:54Did you try out 3200dpi and higher? Higher DPI is a must for higher polling rates, to lower the input lag chain even further!
Have you tested out the polling rate on a DDR3 PC perhaps? I'm curious how much of a performance dip I'd see in games with the 8K polling rate, as I'm still running a sandy bridge i7.
Oh, and don't worry about 3200dpi feeling odd at first, feels fine after a few days of using it. Just adjust sens accordingly ingame!
The problem is many games don't let you have 3200dpi exactly same speed as 400dpi but with much better aiming precision for all aiming speeds (slow aim, medium-speed aim, and fast-speed aim). It's great for lining up shots.
I highly recommend testing Overwatch and Valorant with 3200dpi. I do recommend game developers to add at least 3 digits of sensitivity adjustment because you need 3200dpi "0.125 sensitivity" to match the crosshairs aiming speed speed of 400dpi "1.000 sensitivity".
My big beef is the inability to adjust sensitivity at finer levels -- with at least 3 decimal digits of sensitivity precision.
And going forward, for new games, we need 3 sensitivity adjustments in games as best-practices:
- Separate sensitivity adjustment for mouse pointers
- Separate sensitivity adjustment for FPS turning
- Separate sensitivity adjustment for sniper scope
CS:GO isn't as friendly to high-Hz high-DPI operation, but in a properly optimized game, high-Hz high-DPI is mouse nirvana on 240Hz, 300Hz, 360Hz and 390Hz. Unchanged mouseturn speed but much precise slow-aiming to line up shots. Until you hit Esc and bring up the menu -- and the pointer rockets.