Re: I have the new Razer 8000 Hz prototype gaming mouse on my desk.
Posted: 03 Oct 2020, 07:33
Can't believe no one has asked, when do you plan to release this mouse?
Who you gonna call? The Blur Busters! For Everything Better Than 60Hz™
https://forums.blurbusters.com/
It's been asked. Razer said the prototype works well but there are other things like game compatibility they they want to work out with the devs first prior to release. So no date yet but hopefully soon.
The Atompalm Hydrogen will almost certainly be releasing prior to this mouse
I know and that's why I'm subtly trying to get Razer to up their game.NDUS wrote: ↑03 Oct 2020, 16:07The Atompalm Hydrogen will almost certainly be releasing prior to this mouse
It also has various other goodies besides the 8khz polling rate, like set & latch debounce, super low weight, etc. Time will tell whether Atompalm or Razer's implementation of 8khz is better, though.
Locked 24k fps isn't quite possible on the sensor. 20k is the max persistent framerate we can do while still maintaining sensor performance.Chief Blur Buster wrote: ↑02 Oct 2020, 10:42I'd rate this camera-Hz configurability sync as a priority 2 in a scale of 1 through of 5 (unimportant through highest). Useful, but focus on priorities first. If it's easy to go to 24KHz, do that, and call it a day. 24KHz is conveniently divisible by 500, 1000, 2000, 4000 and 8000.
But the poll Hz achievement is WAY more important. And system timing jitter (0.125us imprecisions) will be a bigger jitter noise margin.
All part of the textbook Vicious Cycle Effect that is the huge raison d'etre of the refresh rate race bringing visible human benefits.
If your eDPI is the same (i.e. 800dpi x 1.0 ingame vs 1600dpi x 0.5 ingame) I don't believe it will make any difference for you in-game. Goes without saying you should not be using an ingame sens higher than 1.0.MaxTendency wrote: ↑02 Oct 2020, 11:32Thanks for the explanation. This leads me to another question. Will higher DPI be beneficial to high polling rate?
From your example if I move the mouse 4000 count in a sec this leads to half the polls being null. However if I move the same distance physically in a sec on x2 the DPI that would double the counts and it would saturate the 0.125ms polling interval preventing half the polls being null.
And while we're on the topic of DPI , will this mouse have smoothing at higher dpi? If the answer is unfortunately yes, then can you leak at which DPI step the additional smoothing will be induced?
I hope so too, but we're cautious of releasing "too soon" because for the 95th percentile user, it's very easy to blame the mouse for causing issues with games/apps "when it works fine with my XYZ mouse".
It's a cut-and-dry answer :it will be our Focus+ sensor - optimizing performance minutiae at higher polling rates was one of the our key considerations when we started working with Pixart on the sensor in 2016.
Chief, what is the ideal dpi for 360hz displays @ 1000hz polling? Can't wait to see your article with 8000hz but where are we at with 1000hz and DPI now?Chief Blur Buster wrote: ↑02 Oct 2020, 10:27And for computers / GPUs / refreshrates / etc to catch up.
Fewer 8000Hz-incompatible computers needed to still be around, and enough 8000Hz-compatible computers to be around (in terms of fast enough to handle all those polls without creating problems making it worse than 1000Hz).
BTW, the mainstream sites have published their articles, but I want to take a different approach to testing this mouse and publishing something properly Blur Busters flavored, like all my "Area 51" worthy articles.
I can definitely feel the limits of 1000hz polling rate, at 144hz it was much less noticeable but now that I've got a 280hz monitor I can see the microstutters with a naked eye, more so if I take a 960fps recording of the screen while moving my mouse at a consistent speed.Razer_TheFiend wrote: ↑04 Oct 2020, 10:42
As I said before, the hardware is 99% ready, it's just working out the kinks that we're focused on now. Some of them might be solvable by driver workarounds, some simply require game/app dev intervention. This was partly the intent of making this announcement now, so that we can show game devs/microsoft that this is something that people want and is worth their effort.
For the record : we did the same for phones with 120Hz screens in 2017, most mobile games didn't support 120Hz refresh rates until we reached out to them and got them to support it.
1600dpi at 0.5 feels better than 800dpi at 1.0.Razer_TheFiend wrote: ↑04 Oct 2020, 10:42If your eDPI is the same (i.e. 800dpi x 1.0 ingame vs 1600dpi x 0.5 ingame) I don't believe it will make any difference for you in-game. Goes without saying you should not be using an ingame sens higher than 1.0.
That’s fantastic!Razer_TheFiend wrote: ↑04 Oct 2020, 10:42Our focus+ sensor has no smoothing across the dpi range - all the way to 20k.
I agree. There are some “weird effects” on some of my multiple computers, but not others. An old copy of Microsoft Excel had a lagging effect during window dragging on a slower GPU — it was probably inefficiently trying to redraw at 8000fps.Razer_TheFiend wrote: ↑04 Oct 2020, 10:42I hope so too, but we're cautious of releasing "too soon" because for the 95th percentile user, it's very easy to blame the mouse for causing issues with games/apps "when it works fine with my XYZ mouse".
20,000dpi?Razer_TheFiend wrote: ↑04 Oct 2020, 10:42Our focus+ sensor has no smoothing across the dpi range - all the way to 20k.