Re: I have the new Razer 8000 Hz prototype gaming mouse on my desk.
Posted: 08 Oct 2020, 19:59
Who you gonna call? The Blur Busters! For Everything Better Than 60Hz™
https://forums.blurbusters.com/
Thanks for the detailed explanation.Chief Blur Buster wrote: ↑07 Oct 2020, 21:55
That above test is moving the line in less than 0.05 pixels at a time per frame! The JavaScript line drawing commands are moving (X,Y) endpoint coordinates in less-than-pixel increments, you see.
I am not talking about THAT kind of "thirds" subpixels.
I'm talking about movements in decimal pixels. Fractions of pixels in an antialiased way. Move 1.27563 pixel this way, 4.3126 pixel thattaway. You see? A 0.5 pixel movement in a FPS shooter is indeed visible if the pixels on your display is big enough to see.
Is also named "prediction". Here is described, is a way to make straight lines more easy. Very useful for some desktop tasks.
Oh, THAT kind of drift control. Yeah, I can see why some people like that at the desktop.AddictFPS wrote: ↑08 Oct 2020, 20:26So, Razer with Drift Control is welcome to this market users as well, not only for gaming, where none use this, because they want raw control. I understand why Razer delete it, its a brand focused in gaming. But at the same time is one shame can't fully enjoy modern Razer mouses also for these desktop tasks. Especially after have enjoyed it
that's just linear interpolation/linear smoothing/linear correction...like the most basic hated aspect of the olden days. but yes i almost forgot that they offer multiple steps instead of just ON/OFF. and yes obviously for productivity purposes just kinda like acceleration even though as I was about to say people like cloth pad for traditionally giving faster X axis for cs/whatever fps that strafe a lot (including a lack of skill in strafing regardless of this aspect to then have people side stepping instead of actually purely fine aiming at all as said by Chief) because it's easier to manufacture-----you just stitch the weave longer/smoother on x axis then tighter/rougher/more pertruded on Y to give more general stiction/friction/drag on your average teflon skate solution (shape/etc), that's basically linear correction in a "soft" (pun intended) way. This is not to say you can't make hard pad like that too, in fact you look at skates finish a lot of fps oriented mouse have brushed accent on x axis instead of y, and of course brushed aluminum pads can be a thing vs smudged up anodizedAddictFPS wrote: ↑08 Oct 2020, 20:26Thanks for the detailed explanation.Chief Blur Buster wrote: ↑07 Oct 2020, 21:55
That above test is moving the line in less than 0.05 pixels at a time per frame! The JavaScript line drawing commands are moving (X,Y) endpoint coordinates in less-than-pixel increments, you see.
I am not talking about THAT kind of "thirds" subpixels.
I'm talking about movements in decimal pixels. Fractions of pixels in an antialiased way. Move 1.27563 pixel this way, 4.3126 pixel thattaway. You see? A 0.5 pixel movement in a FPS shooter is indeed visible if the pixels on your display is big enough to see.
Antialiased edges bring great beneficts, here is highligthed the "feel of under pixel smoothed movement", especialy efective when lines are close to horizontal and vertical, where are the most space for AA samples. I see pixels in the same position changing color several times until finally conquest the next vertical pixel, not white color moving at under pixel distances, but fools the eye very well except for the line color uniformity.
The fact of read "moving" is what surprised me, because phisicaly is not possible. Sorry for the misunderstanding. I did not inform myself well before posting.
With default 1 pixel thinkness, does not keep it all time, line sections change betwhen 1 and 2 thickness, causing more aliasing than should be, and intermitent color uniformity. Is it done on purpose for some reason ? I never see this behavior with Nvidia AA modes, and tested all, including driver hided unsupported modes with Nvidia Inspector.
Is also named "prediction". Here is described, is a way to make straight lines more easy. Very useful for some desktop tasks.
Some people move mouse left-right for desktop tasks almost no moving the elbow and wrist. Hand and mouse draw one circle, at left position aim NW, at right NE, instead of one strict horizontal movement with hand and mouse allways straight aiming north. This feature help to make mouse pointer move left-right with more natural arm movement.
So, Razer with Drift Control is welcome to this market users as well, not only for gaming, where none use this, because they want raw control. I understand why Razer delete it, its a brand focused in gaming. But at the same time is one shame can't fully enjoy modern Razer mouses also for these desktop tasks. Especially after have enjoyed it
Do you have an ETA on the article for this mouse\8000hz polling and all that? While I am asking, any ETA on the PG259QN review?
Blur Busters specializes in "special edition" reviews such as G-SYNC 101. We let other reviewers use our inventions www.blurbusters.com/inventions to do the mainstream reviewing -- don't want to compete with the users of Blur Busters inventions...Alpha wrote: ↑09 Oct 2020, 12:23Do you have an ETA on the article for this mouse\8000hz polling and all that? While I am asking, any ETA on the PG259QN review?
I need you too understand how much it's taken to wait this long to ask. I stopped sleeping man.
Seriously though, hyped for these articles and appreciate your hard work, patience, and as always extremely knowledgeable expertise.
lmao Valve Time = almost announced haha! Looking forward too it though. Lots to look forward too this month.Chief Blur Buster wrote: ↑09 Oct 2020, 12:30Blur Busters specializes in "special edition" reviews such as G-SYNC 101. We let other reviewers use our inventions www.blurbusters.com/inventions to do the mainstream reviewing -- don't want to compete with the users of Blur Busters inventions...Alpha wrote: ↑09 Oct 2020, 12:23Do you have an ETA on the article for this mouse\8000hz polling and all that? While I am asking, any ETA on the PG259QN review?
I need you too understand how much it's taken to wait this long to ask. I stopped sleeping man.
Seriously though, hyped for these articles and appreciate your hard work, patience, and as always extremely knowledgeable expertise.
My article is one of those Special Edition pieces being created under "Valve Time" (no ETA ...) but I'm expecting to throw it out into the open by the end of the month. (It absolutely has to -- since there's other stuff scheduled)
Polling rate is the delay at which mouse input gets registered by the OS. DPI is the resolution at which the mouse itself tracks movement, in other words, it's the mouse's accuracy.
By "input" am i right if i consider mouse movement too? in other words, does it mean that the number of times the mouse "reports" to the OS is higher? If so, high polling rate would make it more accurate too as it will report more often any change of position, right? We could say that higher DPI would "fine tune" that position as DPI is responsible to give real-accurate position?RealNC wrote: ↑10 Oct 2020, 09:19...
Polling rate is the delay at which mouse input gets registered by the OS. DPI is the resolution at which the mouse itself tracks movement, in other words, it's the mouse's accuracy.
Higher polling rate: Lower latency.
Higher DPI: Higher accuracy.
Keep in mind that most mice have certain DPI values that are considered "native". They only fake higher DPI settings, so using those does not actually increase accuracy, it just makes it easier to use the mouse in 4K and especially 8K displays.