Thank you for the expansive reply again Jorimt. Much appreciated.jorimt wrote: ↑20 Feb 2022, 10:23If the minor stutters that are bothering you in all games are I/O-related, no SSD, no matter its speed, be it SATA or NVMe, will eliminate or even mitigate them. For instance, my main gaming drive is now a 2TB WD_BLACK SN850 M.2 NVMe (running in its "Gaming Mode"), and I notice no improvement over my old 7200RPM WD Black HDD in this respect.depatere wrote: ↑20 Feb 2022, 06:03I'm ready to make an investment towards getting as minor of stutters as possible, as I'm very sensitive to it.
I currently have an ADATA SX8200 - guessing this could be replaced with a better one concerning framespikes of asset loads?
Pretty apparent in all games..
Even modern game storage APIs are still stuck at legacy HDD transfer rates, so the only thing SSD's are going to improve where I/O performance is concerned is load times, nothing more.
Asset-load-related stutter on PC primarily has to be addressed at the engine-level by the developers, and is usually mitigated my methods such as pre-loaded shaders, etc.
UE4 in particular (which a lot of recent games have been based on) has a big problem with asset and shader-related stutter. I've been playing Sifu lately, and ever single time he enters a new area, it stutters like mad, no matter my settings, and it's been confirmed by technical outlets like Digital Foundry to be a PC-only issue; PS5 is stutter-free in this respect.
DirectStorage is in the works (see: https://devblogs.microsoft.com/directx/ ... ing-to-pc/), and aims to take advantage of the greater SSD bandwidth to increase I/O transfer rates in PC games to be more on par with say, PS5 (which has less asset-related stutter due to taking full advantage of SSD transfer rates, as well as the fact that it is a fixed architecture system, and like any console, doesn't have to deal with shader compilation), but there's no ETA on its release, and it will likely be game-dependent to a point, and even with that extra bandwidth, future devs can just oversaturate I/O transfers again, creating the same problem we have now.
Yeah, it’s cumbersome the PS5 beats any high-end PC in this regard.
However, I saw Chief posting about trying to reduce these frametime hitches, by choosing a fast QD1 SSD drive, but most importantly, an Optane drive.
I wonder what I should buy in 2022 to use this mitigation. The 905P does very good in this regard (says Chief), but I think it’s discontinued.
He also mentioned optane memory in combination with a high quality fast QD1 drive, but is this better than having a all in one like the 905P and do you guys have any recommendations for me in 2022 on which one to buy?
Separate Optane Memory + Drive or all in one like 905P (or other comparable?)
Thanks!