After a long gibberish read with my cup of coffe its time to unpack this.Chief Blur Buster wrote:MODERATION NOTE
This post was moved from the ESPORTS: Latency Perception, Temporal Ventriloquism & Horizon of Simultaneity thread. Some complaints were sent to moderators by private message. This post pushed the limits of the "Be Nice" Rule and is simultaneously too offtopic, so this is now moved to a separate forum thread as a compromise.
1. all of the articles, papers and graphs have no real value inside competitive games or esports. they are performed on casuals,not on milisecond chasers. not only that but they are also performed on unstable, unaccurate, without precision equipement and to top it all off they are performed inside a lab which is not the same relaxed mental state someone is in while competing against another human for $ in a killing blow goal. when someone knows they are being tested they dont do their best. thats what war is for. test room/state is nowhere near close to war. war for prize and glory. with only one chance. combine this difference with measuring miliseconds and all this research is as if i were to publish astrology research done on basket of eggs under a light bulb
theres too many innacuracy in your research. combination of wrong audience(children lol). flawed environment, flawed measuring equipment or all of it combined.
if even top esports players as well as researchers are unaware of latency and their flawed thinking and research then why expect any more from other naysayers?
entire industry cannot snap out of using 1940 display vsync tech for monitors. response time is measured for marketing(on 25 deg celsius, with overshoot so huge they have ghostbusters on the sides with guns to bust Casper after they perform the measure-ritual). PC performance is measured in fps which is a useless metric only to be used as basic check of "playable".
there is none who is aware of temporal vectors describing reality and how it translates to man made reality(video games). for example a factor vector of frame distribution, frame latency, consistency, skew... are all great measures. but such reasoning exceeds human perception.
the reason esports and tech is in a hole this big is they kept digging blindly chasing higher FPS and Ghz or other per second marketing numbers for self gain without engineering,just compensating. the only way out of this hole is for them to self burry themselves aka intel. rather than performing awe worthy self sacrifice and work on evolution which questions and then changes the fundamentals. the entire industry of engineering and development is compensating for their lack of creativity parroting "dont reinvent the wheel" just to shield their ego and diploma from selfimmolating hanging on their wall out of sheer shame compared to giants like Feynman or Perelman.
esports will never be awe of engineering due to lack of integrity in competition, lack of $ prizes, lack of mass interest and ease of cheating. not to mention people want to have fun instead of harming eachother
your research is equivalent to CIA using lab rats for psychological research on human psyche. i expected much more from a world champion title. then again you played on stage worlds stage finals wearing a leather winter jacket and a scarf on the stage sitting in a chair instead of comfortable clothing both for your mind and body giving it some fresh air and clearer state of mind. quite strange. maybe you are just chasing ghosts?
its all about CFF and body weight. something particpants in your research papers did not excell at.
Body mass had a negative effect on the temporal resolution of the sensory system (Table 2, Fig. 2a, Fig. A2 in the Appendix), with a change in body mass of approximately 10 kg resulting in a reduction in CFF of 2 Hz.
https://www.sciencedirect.com/science/a ... 7213003060