Reduce Input Delay (Mouse & Keyboard Buffer Size)

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empleat
Posts: 149
Joined: 28 Feb 2020, 21:06

Re: Reduce Input Delay (Mouse & Keyboard Buffer Size)

Post by empleat » 03 Mar 2021, 13:52

chenifa wrote:
03 Mar 2021, 07:44
This setting only applies in windows, not in any fps.....try and turn the delay all the way up, it will make no difference ingame.
Not true... I used this to queue units faster in RTS, it is very noticeable, it works... There is otherwise like 250ms delay+ before pressed key starts repeating itself... Maybe it doesn't work in every game, but it worked for me in CS GO and SC2...

chenifa
Posts: 51
Joined: 31 Aug 2019, 18:07

Re: Reduce Input Delay (Mouse & Keyboard Buffer Size)

Post by chenifa » 03 Mar 2021, 17:17

Bro I know how the delay works, but in csgo there is no such delay applied 100%. You think people could peak a croner with 250ms delay between first and second key input? Go try again, you are imagening things...

andrelip
Posts: 160
Joined: 21 Mar 2014, 17:50

Re: Reduce Input Delay (Mouse & Keyboard Buffer Size)

Post by andrelip » 05 Mar 2021, 10:05

CSGO uses a toggle for movement.

+moveleft
+jump
+speed
... and so on.

It is going to "hold" the action while the key is pressed. It didn't depend on repetition for anything.
Just disable the repeating option; you can still move perfectly.

empleat
Posts: 149
Joined: 28 Feb 2020, 21:06

Re: Reduce Input Delay (Mouse & Keyboard Buffer Size)

Post by empleat » 05 Mar 2021, 16:31

andrelip wrote:
05 Mar 2021, 10:05
CSGO uses a toggle for movement.

+moveleft
+jump
+speed
... and so on.

It is going to "hold" the action while the key is pressed. It didn't depend on repetition for anything.
Just disable the repeating option; you can still move perfectly.
Toggle, how would game differentiate between 1 keypress and holding down a key? All this does is that keypresses start to repeat sooner, when you hold down W. So you start moving sooner. But it won't affect your moving speed (when you move).

You can't disable it, only change a value. I used this and it worked...

chenifa
Posts: 51
Joined: 31 Aug 2019, 18:07

Re: Reduce Input Delay (Mouse & Keyboard Buffer Size)

Post by chenifa » 06 Mar 2021, 07:38

omg you really don't get it...
Go into csgo and put delay on lowest value and test. Then put highest delay value and test again. 0 difference.

victor910
Posts: 61
Joined: 28 Nov 2020, 08:56

Re: Reduce Input Delay (Mouse & Keyboard Buffer Size)

Post by victor910 » 06 Mar 2021, 09:33

andrelip wrote:
05 Mar 2021, 10:05
CSGO uses a toggle for movement.

+moveleft
+jump
+speed
... and so on.

It is going to "hold" the action while the key is pressed. It didn't depend on repetition for anything.
Just disable the repeating option; you can still move perfectly.
you are absolutely right.

empleat
Posts: 149
Joined: 28 Feb 2020, 21:06

Re: Reduce Input Delay (Mouse & Keyboard Buffer Size)

Post by empleat » 11 Mar 2021, 17:14

chenifa wrote:
06 Mar 2021, 07:38
omg you really don't get it...
Go into csgo and put delay on lowest value and test. Then put highest delay value and test again. 0 difference.
As I said I used it awhile ago like 2016 or what. And it worked. Maybe it was changed...

andrelip
Posts: 160
Joined: 21 Mar 2014, 17:50

Re: Reduce Input Delay (Mouse & Keyboard Buffer Size)

Post by andrelip » 19 Mar 2021, 12:21

empleat wrote:
11 Mar 2021, 17:14
chenifa wrote:
06 Mar 2021, 07:38
omg you really don't get it...
Go into csgo and put delay on lowest value and test. Then put highest delay value and test again. 0 difference.
As I said I used it awhile ago like 2016 or what. And it worked. Maybe it was changed...
It's the same thing since the first version of CS in Goldsrc more than 21 years ago. Even Half-Life worked that way.

Proof: http://www.rage3d.com/board/showthread.php?t=1738

Search for: `bind "SPACE" "+jump"`

empleat
Posts: 149
Joined: 28 Feb 2020, 21:06

Re: Reduce Input Delay (Mouse & Keyboard Buffer Size)

Post by empleat » 20 Mar 2021, 18:06

andrelip wrote:
19 Mar 2021, 12:21
empleat wrote:
11 Mar 2021, 17:14
chenifa wrote:
06 Mar 2021, 07:38
omg you really don't get it...
Go into csgo and put delay on lowest value and test. Then put highest delay value and test again. 0 difference.
As I said I used it awhile ago like 2016 or what. And it worked. Maybe it was changed...
It's the same thing since the first version of CS in Goldsrc more than 21 years ago. Even Half-Life worked that way.

Proof: http://www.rage3d.com/board/showthread.php?t=1738

Search for: `bind "SPACE" "+jump"`
Maybe you are right about CS GO. I don't have CS GO installed, but it doesn't work in Battlefield 1. But it worked for me in SC2!!! If you write you can see clearly a delay, before it start repeating chars. I could queue units much faster using this, instead of clicking them manually. Otherwise there was this annoying delay and it didn't start queuing right away! So I thought it works, because of that probably. Hmm I could swear this worked in CS GO as well, after using this: it was harder to do small adjustments, because I started moving so fast. Maybe because I wasn't using raw_input? Not sure, if raw_input is used to gather keyboard data as well. Or it could be placebo, that is possible too.

Eonds
Posts: 262
Joined: 29 Oct 2020, 10:34

Re: Reduce Input Delay (Mouse & Keyboard Buffer Size)

Post by Eonds » 10 Sep 2021, 23:47

thizito wrote:
25 Jan 2021, 07:40
He have zero clue about what it does. As u can see him recomending 10hex that is a low enough value that the device can malfunction like missing clicks, stop tracking.. till u replug usb.

It is buffer size, the name literally says what it is.
Im not genious. But this is old, bad and questionably.

As changes are not noticiable and yes i have good pc. 480fps240hz36ns
It's called a buffer overflow.

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