For people with input lag/desync ONLY in csgo (mainly faceit ac)

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Straszy
Posts: 8
Joined: 27 Oct 2020, 14:59

For people with input lag/desync ONLY in csgo (mainly faceit ac)

Post by Straszy » 20 Apr 2021, 16:50

Please do this, tell me if you feel the difference. For me it's a lot better, much less prefired and game is smoother.
I want more people to test it to see if it's placebo.

Image

yonaxsangi
Posts: 39
Joined: 11 Mar 2021, 06:06

Re: For people with input lag/desync ONLY in csgo (mainly faceit ac)

Post by yonaxsangi » 20 Apr 2021, 17:10

Straszy wrote:
20 Apr 2021, 16:50
Please do this, tell me if you feel the difference. For me it's a lot better, much less prefired and game is smoother.
I want more people to test it to see if it's placebo.

Image

but its on backround services in default bro? maybe i need to choose programs?

Straszy
Posts: 8
Joined: 27 Oct 2020, 14:59

Re: For people with input lag/desync ONLY in csgo (mainly faceit ac)

Post by Straszy » 20 Apr 2021, 23:34

Programs is default...

iceboy
Posts: 22
Joined: 04 Oct 2020, 14:22

Re: For people with input lag/desync ONLY in csgo (mainly faceit ac)

Post by iceboy » 21 Apr 2021, 13:46

This controls the Win32PrioritySeparation registry field mentioned by multiple optimization guides, and basically controls the quantum size used by the windows kernel scheduler. Generally a large quantum size can minimize context switches and gives best performance while a small quantum size can help prevent priority inversions. In my opinion, if you have priority inversion then you already have a problem and it's best to solve it rather than relying on the scheduler, so the largest quantum size should always be used.

player1
Posts: 3
Joined: 21 Apr 2021, 17:35

Re: For people with input lag/desync ONLY in csgo (mainly faceit ac)

Post by player1 » 22 Apr 2021, 03:21

Straszy wrote:
20 Apr 2021, 16:50
Please do this, tell me if you feel the difference. For me it's a lot better, much less prefired and game is smoother.
I want more people to test it to see if it's placebo.
Can u say something more about your PC specs and ingame settings (resolution, details)?
What CPU are u using? What version of Windows, untouched or modified?

No sense that setting is causing lag, maybe Faceit Anticheat is responsible being background process?

JDoe
Posts: 36
Joined: 14 Feb 2021, 08:03

Re: For people with input lag/desync ONLY in csgo (mainly faceit ac)

Post by JDoe » 22 Apr 2021, 12:52

Tried your fix, no difference.

Mugabi
Posts: 242
Joined: 26 Apr 2021, 01:42

Re: For people with input lag/desync ONLY in csgo (mainly faceit ac)

Post by Mugabi » 27 Apr 2021, 05:53

How can i do this? Any steps?

JDoe
Posts: 36
Joined: 14 Feb 2021, 08:03

Re: For people with input lag/desync ONLY in csgo (mainly faceit ac)

Post by JDoe » 28 Apr 2021, 01:16

I think the better way to do it is to set high priority for Faceit AC in process manager. I retested it couple of times and setting processor scheduling to background services definitely reduces my in-game performance while setting high priority for Facet AC only at worst doing nothing.

player1
Posts: 3
Joined: 21 Apr 2021, 17:35

Re: For people with input lag/desync ONLY in csgo (mainly faceit ac)

Post by player1 » 28 Apr 2021, 02:02

Mugabi wrote:
27 Apr 2021, 05:53
How can i do this? Any steps?
Right click on This PC -> Properties -> Advanced System Settings -> Advanced (3rd tab) -> Settings (in Performance part) -> Advanced (2nd tab).

ELK
Posts: 125
Joined: 18 Dec 2015, 02:51

Re: For people with input lag/desync ONLY in csgo (mainly faceit ac)

Post by ELK » 14 May 2021, 03:48

JDoe wrote:
28 Apr 2021, 01:16
I think the better way to do it is to set high priority for Faceit AC in process manager. I retested it couple of times and setting processor scheduling to background services definitely reduces my in-game performance while setting high priority for Facet AC only at worst doing nothing.
It has been seen that setting a game's process to high priority can hinder mouse driver performance. Based on this observation, (not sure what game(s)) you should never raise a game's process priority

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