Game run 16bit vs 32bit inputlag??

Everything about latency. Tips, testing methods, mouse lag, display lag, game engine lag, network lag, whole input lag chain, VSYNC OFF vs VSYNC ON, and more! Input Lag Articles on Blur Busters.
Post Reply
blackstorm82
Posts: 23
Joined: 01 Jun 2020, 20:23

Game run 16bit vs 32bit inputlag??

Post by blackstorm82 » 24 Apr 2021, 21:38

Is there a difference between the inputlag when running with 16 bit and running with 32 bit?

It is an environment with the same fps.
The game is an old dx9 game.

If you run it at 16 bit, you can see that the graphics are definitely degraded. Does the input lag become that much faster?


Q) The old ones among the NVIDIA features [maximum pre-rendered frames]
Does this feature work even when the GPU is not bound?
The game is an old dx9 game.

empleat
Posts: 149
Joined: 28 Feb 2020, 21:06

Re: Game run 16bit vs 32bit inputlag??

Post by empleat » 28 Apr 2021, 14:10

16 bit is better, problem new games don't run in 16 bit mostly. I used to do this on win7. You could also try limited color mode in NV control panel for limited color range. Check "Nvidia default" it is 24 bit actually.

deama
Posts: 368
Joined: 07 Aug 2019, 12:00

Re: Game run 16bit vs 32bit inputlag??

Post by deama » 28 Apr 2021, 14:35

I think you're talking about colour right? There's also the 64x vs 32x debate and 32x actually runs faster because the address size is smaller, so there's basically a slight reduction in overhead for instruction set traversals, which means it runs a bit faster. Keep in mind that you won't be able to use more than 4GB though, fine for indie titles, but bad for open world or AAA.

blackstorm82
Posts: 23
Joined: 01 Jun 2020, 20:23

Re: Game run 16bit vs 32bit inputlag??

Post by blackstorm82 » 01 May 2021, 05:38

empleat wrote:
28 Apr 2021, 14:10
16 bit is better, problem new games don't run in 16 bit mostly. I used to do this on win7. You could also try limited color mode in NV control panel for limited color range. Check "Nvidia default" it is 24 bit actually.
Do you mean that 16bit at the same 84 fps has a faster input lag?

84 FPS (GPU 40%)

16BIT VS 32BIT.

16 BIT INPUTLAG WIN?

empleat
Posts: 149
Joined: 28 Feb 2020, 21:06

Re: Game run 16bit vs 32bit inputlag??

Post by empleat » 02 May 2021, 19:52

Why at 84 fps. Yes it has lower input lag imho. But almost no game would work in 16 bit nowadays, if any! You can try limited color mode, but I didn't notice any difference...

Post Reply