So Mello, why not so much High rank ppl get this problem when they switch house or isp?mello wrote: ↑24 May 2021, 08:40This has nothing to do with peekers advantage but is determined solely by players internet connection performance and UDP packet flow / packet processing. Some players simply have a connection good enough which essentially allows them to see other players sooner. This translates into having much more time to move, strafe, jump or to shoot once you see the enemy. This is packet loss, so a bad connection causes simulation accuracy issues and you are simply not participating in a game in a real time fashion. This issue most likely didn't existed in the early days (~2000 and before) but progressively started getting worse with more and more people having internet access at their homes worldwide. Not everyone is affected by this, but certain players gain an extreme advantage over majority of players in online FPS shooters thanks to that.
The most extreme examples of this i see in Apex Legends while watching many popular Twitch streamers, including the supposed "gods" / pro players / elite players. Some of these players have way too much time to shoot at the enemies (before you can see enemy reacting) and this is blatantly clear when watching their streams. It has nothing to do with skill or reflex, but with the advantage of seeing enemies faster then they can see you. And you know what happens when barely anyone is able to shoot at you in a timely fashion in FPS games ? You destroy the entire server and appear to be an elite player to others. But movement, situation awareness, aiming skills doesn't lie. Anyone can appear to be much better than he actually is when no is shooting at them. Many newbies, average but also good players are being lifted in game results & achievements thanks to this bizarre advantage. Also, none of the people who are playing on a pro level have these issues either. It is simply impossible to reach elite / pro status (in any FPS game) with bad connection which causes the significant delay in seeing other players while also introducing hit registration issues etc.
I have tryd everything, switch isp, back to vdsl, play on gaming center 3 different everyone with fiber 1000 different 3 isp and also 3 different Place and setup, put vdsl with fastpath ( g.inp off - interleaving off ) and also i never play in adsl , i start in vdsl without this fking problem for years ( i get It when i switch to fiber 1000 )
I only know that, when i die before Is for my fault and i know it, now 90% of the time Is not cuz i remember what i can do before and now it's impossible.
And another question, can u Say more about UDP packet loss? Why they dont show that in game or with traceroute? They fix this packetloss with add delay so you cant see in game but the result was more delayed game even with 20 ms and 0 packet loss right?