Is it true that triple buffering in the nvidia control panel only works in OPENGL games?
Even though it's a DirectX game, I've seen cases where the game has a triple buffering option.
ex) overwatch
In modern times, we know that fast sync is called triple buffering.
Is it true that triple buffering in the Nvidia control panel doesn't really work for DirectX games that have existed so far?
ONLY OPENGL?
NVIDIA triple buffering? current situation?
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