Hi!
My friend and I were debating a little about what fps_max should be set to in CS:GO, he referred to a Linustechtips video which said the optimal max would be double the hz of your monitor (in our instance 240hz = fps max set til 480).
My thought process is to have it locked where you're not dipping too much, to keep the drops minimal/consistent (not have 500fps somewhere, then dropping to 260fps). Higher fps = less input lag? Bigger dips in fps 500 to 250 = variance in input lag and inconsistency?
What would be the optimal solution for especially CS:GO?
Any benefit of having max fps to double the hz of your monitor? Ex 240hz=max fps 480.
Re: Any benefit of having max fps to double the hz of your monitor? Ex 240hz=max fps 480.
For me I notice less stuttering when my fps is set to 240 or 480. I don't know if its tearing or what but anytime my fps is near around 280-300+ my game looks very unsmooth. It's not until I get to like 500+ fps csgo looks smoother. I just chalk it up to some kind of issue with my pc or electrcitry
Re: Any benefit of having max fps to double the hz of your monitor? Ex 240hz=max fps 480.
That's "normal" and yes, it's tearing.woodyfly wrote: ↑15 Jan 2022, 22:18For me I notice less stuttering when my fps is set to 240 or 480. I don't know if its tearing or what but anytime my fps is near around 280-300+ my game looks very unsmooth. It's not until I get to like 500+ fps csgo looks smoother. I just chalk it up to some kind of issue with my pc or electrcitry
The further your fps move away from the monitor's hz the tearing will spread and you will get a sluggish/unsmooth feeling.
Only when you achieve very high fps the tearing becomes less visible.
Keeping fps close to hz will avoid that unsmooth tearing.
If you use multiples of the Hz you get one horizontal tear line (transparent and moving vertically) added.
Hz will be 239.xx, with 240 fps the line moves up.
240Hz -> 240fps=1 line ; 480fps=2 lines ; 720fps=3 lines, and so on.
Last edited by MatrixQW on 16 Jan 2022, 00:29, edited 2 times in total.
Re: Any benefit of having max fps to double the hz of your monitor? Ex 240hz=max fps 480.
Higher fps give less input lag but you need to use a value where the fps will never drop from.
If you can't get 480fps during the whole match then you should use 240.
-
- Posts: 40
- Joined: 01 Jan 2022, 03:36
Re: Any benefit of having max fps to double the hz of your monitor? Ex 240hz=max fps 480.
This person is right, it is recommended to have the double. Personally I have a 240 Hz screen but as I am closer to 240 FPS in full game with anti-cheat than 400 FPS, I switched to 144 Hz. 144 Hz @ fps_max 300. The game is great
Re: Any benefit of having max fps to double the hz of your monitor? Ex 240hz=max fps 480.
Try out capping FPS to the exact number. 144+144 is 288. You get almost no tearing and it feels much smoother/responsive.
Re: Any benefit of having max fps to double the hz of your monitor? Ex 240hz=max fps 480.
Try out capping FPS to the exact number. 144+144 is 288. You get almost no tearing and it feels much smoother/responsive.
-
- Posts: 239
- Joined: 21 Jan 2021, 12:54
Re: Any benefit of having max fps to double the hz of your monitor? Ex 240hz=max fps 480.
Linustechtips, gamernexus and so on they do know nothing about gaming.. they do know how to build PC and test 440Hz monitor but they cant test real advantage in gaming because they are not gamers….
Re: Any benefit of having max fps to double the hz of your monitor? Ex 240hz=max fps 480.
Even if they are not gamers, the tip is correct. Something you can try with any game.MegaMelmek wrote: ↑16 Jan 2022, 07:41Linustechtips, gamernexus and so on they do know nothing about gaming.. they do know how to build PC and test 440Hz monitor but they cant test real advantage in gaming because they are not gamers….
The benefit is less tearing.
Re: Any benefit of having max fps to double the hz of your monitor? Ex 240hz=max fps 480.
If you've optimized your PC enough so that in-game fps limiter is accurate enough and you can sustain double (or triple etc) fps of your fixed refresh display, then yes there are benefits.
Minimal tearing thus easier to see things faster imho, at the expense of some latency. I run csgo at 240fps on 120hz monitor and use cl_showfps 1 gives me almost clean 240fps at all times. (Dont check with netgraph as its less accurate.
Another benefit would be that you dont start to buffer frames because of occasional gpu maxing out.
It sure gives consistent gameplay. I prefer this to uncapped tearing mess.
However if you cap game to set fps but it is totally inaccurate then you might be better off with gsync or uncapped.
Minimal tearing thus easier to see things faster imho, at the expense of some latency. I run csgo at 240fps on 120hz monitor and use cl_showfps 1 gives me almost clean 240fps at all times. (Dont check with netgraph as its less accurate.
Another benefit would be that you dont start to buffer frames because of occasional gpu maxing out.
It sure gives consistent gameplay. I prefer this to uncapped tearing mess.
However if you cap game to set fps but it is totally inaccurate then you might be better off with gsync or uncapped.
LTSC 21H2 Post-install Script
https://github.com/Marctraider/LiveScript-LTSC-21H2
System: MSI Z390 MEG Ace - 2080 Super (300W mod) - 9900K 5GHz Fixed Core (De-lid) - 32GB DDR3-3733-CL18 - Xonar Essence STX II
https://github.com/Marctraider/LiveScript-LTSC-21H2
System: MSI Z390 MEG Ace - 2080 Super (300W mod) - 9900K 5GHz Fixed Core (De-lid) - 32GB DDR3-3733-CL18 - Xonar Essence STX II