MM is way better, as it has more server Location afaik. But here from yesterday a classic Faceit Match:blackmagic wrote: ↑15 Feb 2022, 06:19
the servers in europe and the matchmaking where i play i almost never get such high pinger and differences here in my matchmakings and online games that i play.
There is always at least 1 guy above 80ms. Those 2 On T side played the whole Match with 140ms
But yeah MM is way better on average Ping.
I would bet solid money that this occurs WAY less in LAN Environments or where everyone has almost equal ping.blackmagic wrote: ↑15 Feb 2022, 06:19if ping and lagcomp matters and following your logic...then such hitreg fails would not happen in low ping matches.
I mean Ping and other players Ping is almost never the Topic when "Desync" is discussed.
It is also telling that no one has ever "Fixed desync" issue. People report Improvement when they moved to new Location, but then maybe the fix was a higher average ping = less compensation. Or they play only MM and only play with lowping players.
So NO Lag Compensation would just be "Neutral". You would just see what the server has seen when the packet was send to you.
Better Ping= Better and more Accurate Position.
I described earlier in this thread. It is to make highping player competitive. Because without Lag Compensation, +100ms has NEVER a chance vs 10ms. But when you buffer 10ms Player for 40ms, 100ms Player still recieves Packets after 100ms, but the difference on the Server is now only 50ms and not 90ms. This maybe works great when everyone are on similar pings, but when the difference is huge you see desync issues. As said before, this is just buisness vor Valve and Co. they want to sell millions of Copies, but what if everyone who lives in small Village or outside city cant compete because highping. No one will buy.for what need lagcomp if it doesnt even work or only ruin low ping vs low ping matches ?