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Re: Vertical 1350 and Crosstalk Question

Posted: 15 May 2017, 00:08
by RealNC
I was actually referring to being able to see mouse poll rate related micro-stutter. 1000Hz poll rate with 125FPS vs 1000Hz poll rate with 144FPS, for example.

Re: Vertical 1350 and Crosstalk Question

Posted: 16 May 2017, 11:30
by Chief Blur Buster
RealNC wrote:I was actually referring to being able to see mouse poll rate related micro-stutter. 1000Hz poll rate with 125FPS vs 1000Hz poll rate with 144FPS, for example.
I need to test officially with 2000Hz mice, but using extreme variables I can see very faint 1000Hz microstutters, but only in this test:
- Strobed mode
- Strobe pulsewidths of 0.5 to 1ms (so tiny text in web browser windows still remain fully readable at full speed left-to-right mousedrags). This necessitates lowering the "ULMB Duty". This reduces motion blurring down to 0.5 pixel or 1 pixel per 1000 pixels/second
- Open browser page full of fine text (10 point or so)
- Fast windowdrag speeds of 2500 pixels/second (1 screenwidth per second on 2560x) -- about ~1 pixels of motion blurring during low ULMB Pulse Width settings.

The tiny text is very microstuttery with even 1000Hz mousepolls and not as fluid as http://www.testufo.com/#test=framerates-text&pps=1920

I have not currently done extensive game tests but it would require ultrahighdetail settings where critical details are one-pixel-widths similar to 10 point text. This would be more important for virtual reality type situations, e.g. trying to read fine text on walls while running past, etc.

Re: Vertical 1350 and Crosstalk Question

Posted: 17 May 2017, 01:32
by RealNC
Chief Blur Buster wrote:using extreme variables I can see very faint 1000Hz microstutters, but only in this test:
- Strobed mode
Which is exactly what I claimed in my original post :)