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24-bit 44100Hz (Studio Quality) vs 24-bit 48000Hz (Studio Qu

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24-bit 44100Hz (Studio Quality) vs 24-bit 48000Hz (Studio Qu

Postby daviddave1 » 23 Aug 2019, 17:42

Whats better to hear footsteps etc? what are the pros using?
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Re: 24-bit 44100Hz (Studio Quality) vs 24-bit 48000Hz (Studi

Postby RealNC » 01 Sep 2019, 05:58

Setting it to the native sample rate of the game will skip the resampling step, but it doesn't matter, really. You need rather high-end speakers/headphones to hear differences and "golden ears."

Most integrated audio chips perform better at 48khz though. Some are so bad at 44.1khz that resampling to 48khz actually improves the sound even if the game's native rate is 44.1.

Unfortunately, it's not easy (or even possible) to tell what the game's native rate actually is. Most seem to be 48khz because that's the standard nowadays (especially on consoles.)
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Re: 24-bit 44100Hz (Studio Quality) vs 24-bit 48000Hz (Studi

Postby senny22 » 01 Sep 2019, 09:53

daviddave1 wrote:Whats better to hear footsteps etc? what are the pros using?


As @RealNC said,it truly won't matter because you will almost certainly not be able to tell the difference. The general conseus is though that if you Primarily listen to music then set it to 44100Hz as that's the native format of music. If you primarly watch movies and play games, set it to 48000Hz as that's typically the native format of those types of media.
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Re: 24-bit 44100Hz (Studio Quality) vs 24-bit 48000Hz (Studi

Postby Chief Blur Buster » 11 Sep 2019, 18:31

senny22 wrote:The general conseus is though that if you Primarily listen to music then set it to 44100Hz as that's the native format of music.

The decisions of the 1970s that lead to the number "44100" is well explained in the "44,100 Hz" Wikipedia Page. Yep, there's a Wikipedia page about the number!

It's interesting to learn the history of why 44100 was originally chosen for music.
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