Anonymous893125 wrote: ↑31 Oct 2022, 14:53
for this one im refering to a game with no limiting in its menus at all its just simply at 60 all the time for something like this i wouldnt have to go 3 fps below right ? as there isnt a game limit or does it going only up to 60 still count as a limiter, or are you just saying to go 3 under just to be on the safe side with no overlapping.
There's a difference between an FPS limit and the framerate being V-SYNC-ed at your max refresh rate.
The commentator in the video seems to be confusing V-SYNC with an FPS limit. Again, if the game has V-SYNC enabled and your framerate can be sustained at your refresh rate, it will look like the game is "limiting" the FPS, but it isn't, it's throttling it, which causes V-SYNC latency, hence the need for the FPS limiter to be the limiting factor with G-SYNC + V-SYNC or standalone V-SYNC, not your refresh rate.
Assuming V-SYNC is enabled in Nickelodeon Kart Racers 2: Grand Prix (which going by the PC Gaming Wiki page, it is), then his 144 FPS limit isn't enough to fully avoid standalone V-SYNC latency (the below is a G-SYNC chart, but it applies to standalone V-SYNC in this case as well):
He'd need to use something like the low lag V-SYNC method (the recommendation of which only applies to standalone V-SYNC, FYI, not G-SYNC) to avoid it:
https://blurbusters.com/howto-low-lag-vsync-on/
Anonymous893125 wrote: ↑31 Oct 2022, 14:53
also on question 1 you said as long as its not a physical refresh rate changer what do you mean by that ?
Some titles provide a selector that changes your monitor's actual physical refresh rate in-game (60, 100, 120, 144, 240, etc), instead of the framerate, something you want to avoid if you're using G-SYNC and trying to limit the framerate separate of the refresh rate.