King Arthur II's developer believes 24fps is fluid enough.

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Ahigh
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Joined: 17 Dec 2013, 19:22

Re: King Arthur II's developer believes 24fps is fluid enoug

Post by Ahigh » 03 Jan 2014, 00:55

Well, I apologize if I ruffled anyone's feathers. I do that sometimes without even trying. Everything is good, and yes we are making progress.

SS4
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Re: King Arthur II's developer believes 24fps is fluid enoug

Post by SS4 » 04 Jan 2014, 11:59

lol seems we killed this thread Aligh :P
Last edited by SS4 on 04 Jan 2014, 15:10, edited 1 time in total.

Vega
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Re: King Arthur II's developer believes 24fps is fluid enoug

Post by Vega » 04 Jan 2014, 13:42

I can't stand 24 FPS/HZ in movies, even though the frames have built in blending.. Ever see a camera pan in a movie faster than a snail? The motion is horrid.

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Ahigh
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Re: King Arthur II's developer believes 24fps is fluid enoug

Post by Ahigh » 04 Jan 2014, 14:04

Image

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shadman
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Re: King Arthur II's developer believes 24fps is fluid enoug

Post by shadman » 04 Jan 2014, 19:29

Vega wrote:I can't stand 24 FPS/HZ in movies, even though the frames have built in blending.. Ever see a camera pan in a movie faster than a snail? The motion is horrid.
The sad thing is, most people I know either can't see it, or it doesn't bother them. It bugs me to a great extent.

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SisterBob
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Re: King Arthur II's developer believes 24fps is fluid enoug

Post by SisterBob » 05 Jan 2014, 19:39

Actually, I don't mind my films at 24fps. I found the Hobbit at 48fps kind of odd to watch. I guess it's more a matter of special effects keeping pace with higher frame rates, though, since my real problem with it was how it laid bare a lot of the effects.

That said, this sort of disproves any argument that the human eye - or at least these human eyes - sees 24fps as fluid.

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