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Finally proper motion tests in mainstream! RTINGS

Posted: 17 Apr 2024, 15:39
by RonsonPL
It took so many years, but finally the day has come.

Finally proper testing, moving camera method and even tests designed to catch the flaws like red ghosting on some types of LCD tech

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They went from being completely ignorant years ago, where their motion quality scores and opinions were completely useless or downright wrong and misleading, through the much improved recent time, where they started to add backlight strobing info and photos. And now to this. What a nice development :)

I think this is very good news for the gaming industry. This page is the "go to" for many, many gamers looking to buy a new monitor. This will greatly increase the mainstream's exposure to motion related knowledge and test results.



It wouldn't happen if not for Mark, so again: thanks Chief

Re: Finally proper motion tests in mainstream! RTINGS

Posted: 29 Apr 2024, 00:34
by thatoneguy
So did they roll this thing out yet?
Seems like they only rolled it for monitors and they still don’t seem to review the BFI in detail, just give you info if you can do adjust strobe width and whatnot.

Re: Finally proper motion tests in mainstream! RTINGS

Posted: 30 Apr 2024, 20:32
by Sirius
RonsonPL wrote:
17 Apr 2024, 15:39
It took so many years, but finally the day has come.

Finally proper testing, moving camera method and even tests designed to catch the flaws like red ghosting on some types of LCD tech
Absolutely agreeing with you !

RonsonPL wrote:
17 Apr 2024, 15:39
They went from being completely ignorant years ago, where their motion quality scores and opinions were completely useless or downright wrong and misleading
The thing is, i've ALWAYS saying that their test lack so much things like Refresh Compliance date or Cumultative Deviation stuff but when i've mail them / contact them on their website they didn't care aby far just by saying "we took what you saying and maybe one day these date will come on our tests for more informations"
Previously, before they announced that new methodology if you say that their test lack of things and they are "average", you would look like a clown or something at the eyes of people's but today we can say it officially : their old methodology and motion test was BAD and they were not a reference at 100%.

Finally we get a proper test methodology, hope to see some of monitors they tested and saying "this one have perfect overshood handling etc" while in reality it's horrible (VG259QM for example) they also said that this one is pratically perfect in terms of colors, like...tf.
Also for the XL2566K when they said it was perfect while in reality/in on their new test you can clearly see that's is not true.

Re: Finally proper motion tests in mainstream! RTINGS

Posted: 30 Apr 2024, 22:54
by Chief Blur Buster
Kudos to RTINGS for the appropriate Blur Busters callout for the pursuit camera -- thank you!

Re: Finally proper motion tests in mainstream! RTINGS

Posted: 13 May 2024, 06:32
by Discorz
This is great news! Love to see things getting better and better.

The new pursuit pattern is a significant improvement over previous one. Finally more transitions and faster panning speeds! And thanks to Rtings for implementing my MPRT indicator idea. I really like the box design. :)

I should point out if target speed is 1920 px/sec instead of originally intended 2000 px/sec, round numbers on MPRT indicator won't work and readouts will be a bit off. For example the flaw is visible on 100 or 144 fps shots where it should read 10.0 and 7 ms but it shows 9-10 and 6-7 ms. Some frame rates, such as 240, will show same result for either 1920 or 2000 because they'll both pan at 8.0 px/frame.

Image
source: 100, 144

The issue can be addressed in multiple ways:
A) To keep the round numbers on indicator target must be 2000 px/sec.
B) To keep the lower speed the indicator numbers need to be increased by 4.167% (difference between the two speeds):
for 1920.png
for 1920.png (883 Bytes) Viewed 901 times
Essentially any deviation from target speed additionally raises margin of error. The more deviation, the more error in readouts. And it is quite common to deviate for such test because not all frame rates are perfectly divisible by 2000 or 1920. For example impulsed 120 Hz at perfect 3.0 ms MPRT, at 2040 px/sec (2000 px/sec target) won't show exactly 3.0 ms on indicator due to very small 2% speed deviation.

The deviation issue is unavoidable at the moment, unless one uses pixels/second panning mode in Smooth Frog to get the sub-pixel speeds. That would allow very fine increments for perfect target match. The issue with this is that it doesn't pan smoothly and can look flickerry/stuttery, therefore inconsistent for pursuit photography. But its fine to try out with naked eye I guess.

This error needs to be resolved. There are many more improvements that can be made to the pattern.

Re: Finally proper motion tests in mainstream! RTINGS

Posted: 15 May 2024, 12:59
by Chief Blur Buster
I don't know if many know this, but I know who RTINGS hired -- the SmoothFrog inventor works for RTINGS now.

I can't say what their name is, but you can tell that the fruits of SmoothFrog is being used by RTINGS.

Re: Finally proper motion tests in mainstream! RTINGS

Posted: 17 May 2024, 11:12
by thatoneguy
Chief Blur Buster wrote:
15 May 2024, 12:59
I don't know if many know this, but I know who RTINGS hired -- the SmoothFrog inventor works for RTINGS now.

I can't say what their name is, but you can tell that the fruits of SmoothFrog is being used by RTINGS.
You mean his real personal name?
I thought a5hun turned into a game developer? Guess there was a change of plans.