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Sony's rival to the Oculus Rift

Posted: 04 Mar 2015, 07:55
by Black Octagon
You guys heard of this? OLED screen running at 120fps

http://www.bbc.co.uk/news/technology-31723030

Re: Sony's rival to the Oculus Rift

Posted: 04 Mar 2015, 08:32
by RealNC
Occulus Rift, Sony Morpheus, AMD LiquidVR, HTC Vive, ...

Some major companies are singing up for the ride. Sony's stats look the best though, at this point.

Re: Sony's rival to the Oculus Rift

Posted: 04 Mar 2015, 10:22
by lexlazootin
I'm pretty sure Sony Morpheus is for only consoles and it's going to be a failure if it is. Running a ps4 game at 1080p 120fps with a fov of 100 is simply not going to be possible.

Are devs really going to want to lower their ingame settings so much to work with a unit a very small amount of people have, and people not buying it simply because there's no games for it? Do we know if they have sub millimeter motion detection and low 2-3ms persistence like the Oculus? I could see this easily going wrong, Even the sony team could be overestimated how precise the unit needs to work as a whole to make it be usable.

The best bet is someone hacks it to work for pc. :D

Re: Sony's rival to the Oculus Rift

Posted: 04 Mar 2015, 10:39
by aeliusg
lexlazootin wrote:I'm pretty sure Sony Morpheus is for only consoles and it's going to be a failure if it is. Running a ps4 game at 1080p 120fps with a fov of 100 is simply not going to be possible.

Are devs really going to want to lower their ingame settings so much to work with a unit a very small amount of people have, and people not buying it simply because there's no games for it? Do we know if they have sub millimeter motion detection and low 2-3ms persistence like the Oculus? I could see this easily going wrong, Even the sony team could be overestimated how precise the unit needs to work as a whole to make it be usable.

The best bet is someone hacks it to work for pc. :D
Sure, the PS4's not going to render "The Division" in stereo with any kind of playability, but I could easily see it running stylized, VR-intended games at 120 fps in 1080p. Even at the highest quality settings on PC, games are still not realistic-looking enough at the kind of pixel densities we're talking about with current VR tech to warrant the effort of rendering them that at the highest possible level, so why not start small - with simple, compact scenes with not a lot of polygons but high color contrasts that play to the advantages of the low-latency, high-refresh OLED displays they're using with "presence" in a virtual world instead of trying to convince the user that he's in an otherwise real and physical location.

Re: Sony's rival to the Oculus Rift

Posted: 04 Mar 2015, 12:01
by lexlazootin
They could do that, but are you talking about a game that they are going to ship to store shelfs, or just a small Sony store downloadable. People are really not going to buy a $300+ unit if they can only run a few small indie games and not the big AAA games.

I just feel like it's going to be the neverending cycle of, I'm not buying it because there are no games for it and no one's going to develop for it because no one is buying it.

I could be wrong but I really do think Sony is crazy for even trying this.

Edit: it kinda reminds me of 3d tvs.

Re: Sony's rival to the Oculus Rift

Posted: 05 Mar 2015, 18:36
by sharknice
1080p isn't high enough resolution for VR. Which is exactly why the occulus is going higher. Sony is at least starting to go the right direction with it though. Maybe it will at least be decent and not just another gimmick.

Re: Sony's rival to the Oculus Rift

Posted: 05 Mar 2015, 21:34
by flood
maybe it would be acceptable if they used microlenses to improve the fill factor

Re: Sony's rival to the Oculus Rift

Posted: 25 Mar 2015, 12:26
by Chief Blur Buster
I've found that a lot of competing VR headsets other than Oculus, do not use persistence-lowering techniques. At least up to this date.

On this regards, Oculus is far, far ahead of all the competition, and it makes a huge difference in reducing nausea.