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Visiting CES 2018

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Re: Visiting CES 2018

Postby Vega » 04 Jan 2018, 19:00

Oh and Mark if you can swing by the ASUS/Acer/AOC boths and take a look at their 27" 4K 144 Hz FALD gaming displays.

Maybe comment on the motion clarity, what kind of AR film (ie: is it that sparkle matte garbage), notice blooming from the FALD on dark screens etc.
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Re: Visiting CES 2018

Postby Chief Blur Buster » 05 Jan 2018, 10:13

Thanks all for the suggestions. Made notes.

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Re: Visiting CES 2018

Postby darzo » 05 Jan 2018, 22:29

Also, note or inquire if you can what fps is being reached on these monitors with what cards.
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Re: Visiting CES 2018

Postby BattleAxeVR » 06 Jan 2018, 14:06

Definitely a good idea to wait until HDMI 2.1 comes out to plunk down on a new OLED TV if you're a gamer. 4K 120hz and VRR being the big deals there.

This is a "tick year" for 8K but a "tock year" for HDMI inputs. (tock being 2nd generation). I couldn't care less about 8K on a television. On a projector? Definitely more interesting there, but 4K I think is more than enough, I want high refresh rates first. Ideally VERY high like 240hz. I'd actually prefer a 1080p 240hz native projector than a 4K60 or even 4K120, so long as HDR is supported and it can do interpolation and downscaling of UHD Bluray content (or streaming 4K HDR stuff)

I hardly game in 2D anymore, so I don't personally care about super high refresh or desktop monitors, for me it's all about VR and there's tons of exciting stuff happening in that space, so I'm very much looking forward to any comments Mark may have about which HMDs are good. If there's any eye tracking displays coming out that'd be great, since that opens up all kinds of gameplay features and performance related optimizations.

HDMI 2.1 wired connections don't benefit wireless VR helmets one bit so I'm not too disappointed about 2018 lacking it. There's always Displayport 1.4 for desktop gaming monitors anyway. If I can buy a decent and reasonably priced wireless module for my Oculus Rift, that would be great news. The TPCast units are way too expensive, bulky, and emit a noticeable 60hz hum apparently. I try to avoid first gen stuff as much as possible (even though Rift is sort of first gen, in the modern VR helmet sense, despite it being an evolution of 30+ years of advancements).
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Re: Visiting CES 2018

Postby Vega » 06 Jan 2018, 15:07

I wonder by how much they may have increased the resolution on the Vive. Maybe have a sample you could wear:

https://www.tweaktown.com/news/60409/ht ... index.html
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Re: Visiting CES 2018

Postby darzo » 06 Jan 2018, 16:43

By the way, does anyone know how much more GPU capability HDR requires in addition to 4k? I'm starting to get the impression even a Volta Titan won't be adequate for these 4k monitors.
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Re: Visiting CES 2018

Postby jorimt » 07 Jan 2018, 10:05

@darzo, HDR performance impact is negligible.
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Re: Visiting CES 2018

Postby darzo » 07 Jan 2018, 14:13

That's good to hear. I was watching a youtube video about these monitors being exhibited at an event, and during some demonstration fps dipped to as low as 30 in a computer with two Pascal Titans, which is around the best case scenario for a single Volta Titan. Any idea why this would be the case?
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Re: Visiting CES 2018

Postby BattleAxeVR » 07 Jan 2018, 15:58

jorimt wrote:@darzo, HDR performance impact is negligible.


Yep.

All major game engines have been rendering HDR internally for around a half decade now, so actually outputting HDR to an HDR display doesn't require much retooling, just a different tone mapping / encoding shader. I have the equations for taking linear float to PQ (Perceptual Quantizer) handy, you can do it without even using a lookup table just some fitted curves in your final tone map.
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Re: Visiting CES 2018

Postby Vega » 07 Jan 2018, 16:12

Yet somehow NVIDIA/Microsoft screw it up. As far as I know, HDR is still not working properly on a Windows 10 PC with NVIDIA GPU.
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