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TUF Gaming VG32VQ: World’s 1st display with concurrent motio

Posted: 11 May 2019, 13:32
by sharknice
It's finally happening!

https://www.asus.com/id/News/DNuis71kCPrLGBBd/
TUF Gaming VG32VQ: World’s 1st display with concurrent motion blur reduction & Adaptive-Sync
TUF Gaming VG32VQ is a 32-inch, QHD (2560x1440), curved VA panel sporting HDR and an ultrafast 144Hz refresh rate for competitive gamers and those seeking immersive gameplay. Those are some serious specs, but not the most exciting thing TUF Gaming VG32VQ has in store.

VA panels are known for offering high contrast ratios and good color accuracy but deliver slower response times than TN based monitors. The VG32VQ gets around this problem by employing an advanced blur-reduction technology called Extreme Low Motion Blur Sync (ELMB-SYNC™). Previous solutions to combat motion blur relied on a fixed refresh rate and fast strobing backlight to achieve a 1ms (MPRT) response time. Motion blur reduction works by strobing the backlight between refreshes, while also turning up the display’s brightness to help compensate for the reduced luminance. However, conventional motion blur technologies result in image artifacts when the graphics card frame rate isn’t synchronized with the refresh rate of the monitor. ASUS has developed a technology that allows motion blur reduction to work in tandem with the variable refresh rate of Adaptive-Sync. The outcome is ELMB-Sync™ technology, an ASUS-exclusive feature that enables gamers to enjoy sharper moving scenes and butter-smooth gameplay.

Re: TUF Gaming VG32VQ: World’s 1st display with concurrent m

Posted: 11 May 2019, 13:37
by RealNC

Re: TUF Gaming VG32VQ: World’s 1st display with concurrent m

Posted: 11 May 2019, 17:56
by Chief Blur Buster
Yep!

Already posted at www.blurbusters.com cover page