Freesync + Vsync + RTSS 138fps cap or Freesync + Enhanced Sync + RTSS 138fps cap

Talk about AMD's FreeSync and VESA AdaptiveSync, which are variable refresh rate technologies. They also eliminate stutters, and eliminate tearing. List of FreeSync Monitors.
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tauin
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Freesync + Vsync + RTSS 138fps cap or Freesync + Enhanced Sync + RTSS 138fps cap

Post by tauin » 16 Jul 2022, 02:24

I'm trying to find the best option to get a tear free, near-stutterless experience on Team fortress 2 but i've hit a road block which is that i cant seem to find which is better; Freesync + Vsync + 138fps cap (which ive heard is best for this) or Freesync + Enhanced Sync + 138FPS cap. Enhanced sync is recommended by the mastercomfig docs, mastercom's has pretty deep knowledge about how TF2 works which is why I use RTSS as my fps capper instead of tf2's inbuilt fps cap as they recommend that


I'm not exactly familiar with any of this, so any help would be appreciated

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Re: Freesync + Vsync + RTSS 138fps cap or Freesync + Enhanced Sync + RTSS 138fps cap

Post by RealNC » 16 Jul 2022, 04:30

Use in-game cap first with freesync. If you get stutters, then try the other method and see if it's better.

At the end, pick the one that works best for you.
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Re: Freesync + Vsync + RTSS 138fps cap or Freesync + Enhanced Sync + RTSS 138fps cap

Post by Chief Blur Buster » 19 Jul 2022, 21:20

The fallback sync tech theoretically never should activate, so you theoretically should never see VSYNC or Enhanced Sync behavior when using FreeSync+138fps cap on a 144Hz FreeSync monitor.

The purpose of the 2nd sync technology is a fallback that activates when game framerates try to exceed the VRR range.

It's simply a fallback.

In the real world, VRR is not perfect, and cap algorithms in many games are not perfect (can fluctuate a bit -- one frame may render 1/135sec and next frame renders 1/145sec -- in order to maintain average 138fps -- and such "fast" frames will get the fallback-sync-technology treatment).

On NVIDIA, it is just simplest to use VSYNC ON + NULL (for least problems) and call it a day.
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