I couldn't tell FreeSync on and off apart.
Posted: 07 Apr 2024, 17:27
Hi ! I'm currently running a 180hz Freesync monitor with HDMI.
I have everything set up nicely. Freesync on, Vsync on and a frame limiter. I usually put 75 cap on more demanding AAA tittles, and 120 on something less intensive.
Problem is, I really cant tell or see Freesync action to the point where I'm doubting that it is working at all.I can see in the monitor OSD that the refresh rate is indeed variates. But other than that, i see absolute no perceived different when Freesync is off ( I deliberately disable it and run only Vsync + frame limit to make a comparison ).
The simulated difference between VRR vs Vsync in the UFO demo is quite drastic. But from what i experienced, the Vsync judder is not that jarring, or not any at all, and Freesync doesn't feel more so magically smooth that i can clearly tell: oh yeah that's freesync. Again, Vsync and Freesync (both with a frame limiter) appear more or less the same to me: Smooth when frame time is consistent, any minor variance in frame time result in a stutter of motion, almost feel like a vibration, very prominent when panning. And any big spike is still nasty, a full hitch or freeze both in motion and input.
Your idea ? I'm wondering if VRR requires games to be conscious of to work ? I'm also super confused about FSE, FSO, Windowed borderless and swapchain model of different APIs and their interaction with VRR.
I have everything set up nicely. Freesync on, Vsync on and a frame limiter. I usually put 75 cap on more demanding AAA tittles, and 120 on something less intensive.
Problem is, I really cant tell or see Freesync action to the point where I'm doubting that it is working at all.I can see in the monitor OSD that the refresh rate is indeed variates. But other than that, i see absolute no perceived different when Freesync is off ( I deliberately disable it and run only Vsync + frame limit to make a comparison ).
The simulated difference between VRR vs Vsync in the UFO demo is quite drastic. But from what i experienced, the Vsync judder is not that jarring, or not any at all, and Freesync doesn't feel more so magically smooth that i can clearly tell: oh yeah that's freesync. Again, Vsync and Freesync (both with a frame limiter) appear more or less the same to me: Smooth when frame time is consistent, any minor variance in frame time result in a stutter of motion, almost feel like a vibration, very prominent when panning. And any big spike is still nasty, a full hitch or freeze both in motion and input.
Your idea ? I'm wondering if VRR requires games to be conscious of to work ? I'm also super confused about FSE, FSO, Windowed borderless and swapchain model of different APIs and their interaction with VRR.