fowteen wrote: ↑20 Mar 2020, 08:51
by causes motion blur I meant the overshoot(reverse ghosting) that you are referring to because I heard some monitors are 1ms out of the box which don't have any overshoot and then there are monitor's which you have to use the overdrive setting to achieve 1ms which can cause inverse ghosting but I was wondering if all overdive settings cause this or can you get monitor's that don't cause pixel overshoots after using the overdrive setting
Again, if you want the absolute lowest GtG on current-gen 144Hz monitors, you want TN-type, but even then, they typically start with native GtG around 4-ish ms, which is then "boosted" via voltage to 2-3ms average with overdrive presets.
The "1ms" number comes into play only for the minimum readings, not the average; few if any 144Hz monitors have an actual "1ms" average GtG response time.
As for overshoot/inverse ghosting, this can typically be avoided by using the medium overdrive settings on a monitor, which balances voltage boosting of overdrive to prevent it.
The irony is the closer you want to get to a 1ms GtG average, the more you're asking for inverse ghosting/overshoot on your typical 144Hz TN gaming panel.
fowteen wrote: ↑20 Mar 2020, 08:51
also in a monitor I want to be able to have no screen tearing during all moments of gameplay (variations of fps),no motion blur and lowest input lag with the previous two desires.
You can have both low input lag and no tearing with variable framerates, OR you can have the lowest motion blur.
Also, there's no such thing as "no" motion blur on a 144Hz monitor, even with strobing.
There are two types of motion blur on modern LCD panels, pixel response blur, and image persistence blur. Pixel response blur is due to GtG levels, and is responsible for the smearing and ghosting seen in motion. Image persistence on the other hand, is directly tied to refresh rate, and further, the framerate/refresh rate ratio at any given point, and is responsible for the double images seen during motion. E.g. even if your GtG is zero, image persistence blur will still be present, and can only be reduced via black frame insertion/strobing, OR much higher than 144Hz refresh rates paired with a 1:1 framerates (which typically isn't practically achievable yet).
However, strobing has higher input lag than VRR (and requires traditional V-SYNC to prevent tearing), and you need to keep the framerate at your refresh rate at all times to avoid stutter and double images.
I've oversimplified in the extreme to keep things as simple as possible for you, so some semantics and/or accuracy can suffer here (the Chief could expound on this subject, and correct any of my niggles), but that's the 2-minute gist.