Suggestion for test: 3d camera rotating.

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Srksi
Posts: 11
Joined: 18 Sep 2017, 11:50

Suggestion for test: 3d camera rotating.

Post by Srksi » 22 May 2022, 13:24

It would be lovely! I set maximum blur reduction by UFO test, but it still seems somewhat not right in games. Somewhat different than my last benq settings and it hurts my head. Having real 3d rotating scene that you can change rotation speed and fps would be great for extra reducing blur

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Chief Blur Buster
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Re: Suggestion for test: 3d camera rotating.

Post by Chief Blur Buster » 26 May 2022, 17:52

Srksi wrote:
22 May 2022, 13:24
It would be lovely! I set maximum blur reduction by UFO test, but it still seems somewhat not right in games. Somewhat different than my last benq settings and it hurts my head. Having real 3d rotating scene that you can change rotation speed and fps would be great for extra reducing blur
This would be cool! It would require WebGL, and would require framerates that could keep up.
This would be a very tough test to program, however, needing a 3D gaming engine and an example view that TestUFO does not currently have.

For now, the closest analog is www.testufo.com/framerates-versus
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Davidson999
Posts: 7
Joined: 07 Mar 2021, 08:39

Re: Suggestion for test: 3d camera rotating.

Post by Davidson999 » 30 Jun 2022, 02:56

This will be pretty easy to do. I can write this test in unity engine, if I have some free time ;)

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