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Re: New TestUFO animation simulating variable refresh rates

Posted: 27 Jan 2018, 22:59
by RealNC
"Wow! Now I can play games in VRR without g-sync or freesync?"

Says the causal reader of the article's title, and then is hugely disappointed that it was a complete lie and shows you the middle finger :P

Re: New TestUFO animation simulating variable refresh rates

Posted: 27 Jan 2018, 23:07
by Chief Blur Buster
RealNC wrote:"Wow! Now I can play games in VRR without g-sync or freesync?"

Says the causal reader of the article's title, and then is hugely disappointed that it was a complete lie and shows you the middle finger :P
Ha. I'll talk to the headline editor.

P.S. Just added a "Struggle Near Max" setting. Framerates varying within 10% of max Hz.