A new article has been posted:
Making Of: Why Are TestUFO Display Motion Tests 960 Pixels Per Second?
The article has these headings.
- 960 Pixels/Sec Is Closest Number To 1000 Divisible By 60, 120 and 240 Hz
- 960 Pixels/Sec Is Faster Than Than Outdated TV Benchmarks
- 960 Pixels/Sec Is More Representative Of Fast Video Game Motion Speeds
- 960 Pixels/Sec Is Not Too Fast To Eye-Track
- 960 Pixels/Sec Is Easy To Double And Quadruple
- Our UFO Trademark Is A Deliberate Test Pattern Easter Egg!
- 960 Pixels/Sec Bridges Popular Science & Advanced Research
- Conclusion: 960 Pixels/Sec is a Universal Display Motion Test Speed
Now go read if you've ever wondered why 960 pixels/second was selected as a universal display motion test speed seven years ago!
Making Of: Why Are TestUFO Motion Tests At 960 Pixels/Sec?
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Making Of: Why Are TestUFO Motion Tests At 960 Pixels/Sec?
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Re: Making Of: Why Are TestUFO Display Motion Tests 960 Pixe
I found myself 1920 pixels per seconds is better value for 240hz monitors in default (not strobed) mode.
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Re: Making Of: Why Are TestUFO Display Motion Tests 960 Pixe
Yep, 1920 is mentioned in the article too!Q83Ia7ta wrote:I found myself 1920 pixels per seconds is better value for 240hz monitors in default (not strobed) mode.
It's an advantage that 960 multiples to 1920 (double) and 3840 (quadruple) -- the 1920 value is the nearest number to 2000 that is divisible by many refresh rate numbers such as 60, 120, 240, and 480.
1920 pixels/sec is one screen width per second on 1080p, and one screen width in 2 seconds on 4K displays.
Head of Blur Busters - BlurBusters.com | TestUFO.com | Follow @BlurBusters on Twitter
Forum Rules wrote: 1. Rule #1: Be Nice. This is published forum rule #1. Even To Newbies & People You Disagree With!
2. Please report rule violations If you see a post that violates forum rules, then report the post.
3. ALWAYS respect indie testers here. See how indies are bootstrapping Blur Busters research!