Making Of: Why Are TestUFO Motion Tests At 960 Pixels/Sec?
Posted: 24 Jun 2019, 15:43
A new article has been posted:
Making Of: Why Are TestUFO Display Motion Tests 960 Pixels Per Second?
The article has these headings.
- 960 Pixels/Sec Is Closest Number To 1000 Divisible By 60, 120 and 240 Hz
- 960 Pixels/Sec Is Faster Than Than Outdated TV Benchmarks
- 960 Pixels/Sec Is More Representative Of Fast Video Game Motion Speeds
- 960 Pixels/Sec Is Not Too Fast To Eye-Track
- 960 Pixels/Sec Is Easy To Double And Quadruple
- Our UFO Trademark Is A Deliberate Test Pattern Easter Egg!
- 960 Pixels/Sec Bridges Popular Science & Advanced Research
- Conclusion: 960 Pixels/Sec is a Universal Display Motion Test Speed
Now go read if you've ever wondered why 960 pixels/second was selected as a universal display motion test speed seven years ago!
Making Of: Why Are TestUFO Display Motion Tests 960 Pixels Per Second?
The article has these headings.
- 960 Pixels/Sec Is Closest Number To 1000 Divisible By 60, 120 and 240 Hz
- 960 Pixels/Sec Is Faster Than Than Outdated TV Benchmarks
- 960 Pixels/Sec Is More Representative Of Fast Video Game Motion Speeds
- 960 Pixels/Sec Is Not Too Fast To Eye-Track
- 960 Pixels/Sec Is Easy To Double And Quadruple
- Our UFO Trademark Is A Deliberate Test Pattern Easter Egg!
- 960 Pixels/Sec Bridges Popular Science & Advanced Research
- Conclusion: 960 Pixels/Sec is a Universal Display Motion Test Speed
Now go read if you've ever wondered why 960 pixels/second was selected as a universal display motion test speed seven years ago!