You will not be able to use a strobed backlight when the monitor is running at 60 Hz. Manufacturers restrict the option to higher refresh rates because it would cause a lot of visible flicker at that frequency. If you were to hook up a console to a G-sync monitor, it would behave exactly like a 60 Hz monitor and you would not be able to use any of the special features. Even if you were able to use the strobed backlight, it would not benefit games running at 30 fps or games that utilize rendered motion blur, both of which are very common.sofakng wrote:I'm still learning about strobed backlights, but are you saying that the 60 Hz output from consoles wouldn't look good used with a strobed backlight?Chief Blur Buster wrote:They are reluctant due to the extreme flicker that a 60Hz strobe backlight would do. Which is true. Many people (myself included) cannot stand 60Hz flicker, so it won't help everyone. However, with some fine-tuning (strobe length, etc), it could produce a great experience for some people who need a small-ish console gaming display.
I was wondering (similar to the OP), what would happen if I connect a game console to the ASUS monitor that has G-SYNC and the new ULMB technology. (using an HDMI-to-DP cable)
It sounds like the consoles would send 1080/60 and then enabling the strobing backlight would make it look awful...?
Benq Monitors for Console Gaming (PS4)
Re: Benq Monitors for Console Gaming (PS4)
Re: Benq Monitors for Console Gaming (PS4)
Gotcha. Thanks for the information!
Re: Benq Monitors for Console Gaming (PS4)
For console use I would just get a cheap 2ms response time low input lag 60hz 1080p LCD.
Re: Benq Monitors for Console Gaming (PS4)
Thanks all for the Help !!!
- Chickenfeed
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Re: Benq Monitors for Console Gaming (PS4)
This 100%. Most TVs have insane amounts of post processing that add a lot of input latency and contribute even to ghosting. Unless you want the whole big TV and couch experience, a fast 23-24" 1080p 60Hz display and a good headset is the best way to take something like COD seriously on console. You can find TVs that perform very well with motion and have low latency but they usually are in the higher end of the spectrum where LCDs are concerned ( I have a ST30 Panasonic plasma and other than plasma's issue with burn in which sadly is a big issue still to this day due to the persistent HUDs in gaming use, its been a solid TV for gaming at 60Hz; blows away most higher end LCDs TVs I've had the chance to try )sharknice wrote:For console use I would just get a cheap 2ms response time low input lag 60hz 1080p LCD.
What I've noticed console wise, is even at ideal TV viewing distances, you lose to many details compared to sitting closer to a computer sized display in the 23-30" range. For shooters in particular that is something you want to avoid.
Feedanator 6.0
CASE:FT02B|PSU:AX850|CPU:i7 4770K|Mobo:Z87 Pro|Ram:8x2GB GSkill 2400|GPU:SLI GTX 780 3GB|HD:M4 128GB+256GB/F1 1TB|SOUND:Titanium HD,PC350|LCD:VG248QE/QH270-lite|OS:Win8 x64 Pro|INPUT:SS Sensei /w HD9/DasUltSilent|COOLING:H80
CASE:FT02B|PSU:AX850|CPU:i7 4770K|Mobo:Z87 Pro|Ram:8x2GB GSkill 2400|GPU:SLI GTX 780 3GB|HD:M4 128GB+256GB/F1 1TB|SOUND:Titanium HD,PC350|LCD:VG248QE/QH270-lite|OS:Win8 x64 Pro|INPUT:SS Sensei /w HD9/DasUltSilent|COOLING:H80
Re: Benq Monitors for Console Gaming (PS4)
Yeah I was bummed to learn these monitors wouldn't strobe at 60hz. No next-gen for me
Re: Benq Monitors for Console Gaming (PS4)
Just get a nice CRT for console gaming.
No input lag and no bluriness either
No input lag and no bluriness either
Re: Benq Monitors for Console Gaming (PS4)
I used to use only the best CRTs, but they're just not around anymore. I'm cool though as long as I have zero blur and near-nero lag on PC games. I haven't played console games since my CRT TV died in 2010, and haven't missed it much.
Re: Benq Monitors for Console Gaming (PS4)
I have a few CRT TVs and monitors kicking around that still work great
I use S video to hook em up to my PC sometimes too.
I use S video to hook em up to my PC sometimes too.