Haha i feel like a fool now!RealNC wrote:Nope. You just watch the tearline and move it up/down until it disappears from the screenBishi wrote:Oh maybe I misread something, I was expecting a visual indicator of where the tear line was expected like a line on the screen. oops
RTSS now has new automatic Low-Lag VSYNC ON (raster based)
Re: RTSS now has new automatic Low-Lag VSYNC ON (raster base
- Blackdragonbird
- Posts: 3
- Joined: 03 Jul 2018, 09:19
Re: RTSS now has new automatic Low-Lag VSYNC ON (raster base
Hi, new here, created this account only to follow in this new features of Rivatuner.
Saw it on guru3d, and came here to see if I can get better information to basic user.
I have and old X-Star DP2710 overclocked to 96hz, and like to use RT frame limiter to lock games in multiples of it (24-48-96 or 32-64-96) and usually use v-sync disabled. Unfortunately my GTX970 can't handle 1440p enough, and limiting my framerate avoids overheat and stutter in games.
My first question is, is possible to use this new option to limit my framerates this way? Like the NVInspector option of 1/2, 1/3, 1/4 refresh rate? But to get 24, 32, 48 or 64 limits if my GPU can't handle a game at 96fps?
Thanks.
Saw it on guru3d, and came here to see if I can get better information to basic user.
I have and old X-Star DP2710 overclocked to 96hz, and like to use RT frame limiter to lock games in multiples of it (24-48-96 or 32-64-96) and usually use v-sync disabled. Unfortunately my GTX970 can't handle 1440p enough, and limiting my framerate avoids overheat and stutter in games.
My first question is, is possible to use this new option to limit my framerates this way? Like the NVInspector option of 1/2, 1/3, 1/4 refresh rate? But to get 24, 32, 48 or 64 limits if my GPU can't handle a game at 96fps?
Thanks.
Re: RTSS now has new automatic Low-Lag VSYNC ON (raster base
You can in the next beta (not yet released,) but it might not be good on a 970, unless you're running old or light games. You can get severe stutter, or still get tearing, depending on whether you set SyncFlush to 0, 1 or 2.Blackdragonbird wrote:My first question is, is possible to use this new option to limit my framerates this way? Like the NVInspector option of 1/2, 1/3, 1/4 refresh rate? But to get 24, 32, 48 or 64 limits if my GPU can't handle a game at 96fps?
0: No flushing, but that means tearline will get out of control if the game needs more than ~30% GPU.
1: Fast flushing on DX10 and DX11 games, tearing will be limited to top and bottom of the screen.
2: Full flushing, no tearing, but heavy stutter if the games needs more than ~30% GPU.
Anyway, once the next beta is out, you will be able to test the 1/N sync mode. 32FPS might be OK, 48FPS will probably be too much.
Have you tried a low-lag vsync RTSS cap with 1/2 vsync set in inspector? That should at least make input lag bearable compared to uncapped 1/2 vsync.
Steam • GitHub • Stack Overflow
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
- Blackdragonbird
- Posts: 3
- Joined: 03 Jul 2018, 09:19
Re: RTSS now has new automatic Low-Lag VSYNC ON (raster base
Thanks for the information. Seems like is time to get a new GPU. But I will try to keep this one until GTX 12(30?) series.
You mean setting the refresh rate and limiting in RTSS to the same framerate? 1/2 v-sync with 48fps limit in RTSS or 1/3 v-sync with 32fps limit?RealNC wrote:Have you tried a low-lag vsync RTSS cap with 1/2 vsync set in inspector? That should at least make input lag bearable compared to uncapped 1/2 vsync.
Re: RTSS now has new automatic Low-Lag VSYNC ON (raster base
I mean the FPS = Hz - 0.01 method, but for 1/N vsync. Which means FPS = Hz / N - 0.01.Blackdragonbird wrote:You mean setting the refresh rate and limiting in RTSS to the same framerate? 1/2 v-sync with 48fps limit in RTSS or 1/3 v-sync with 32fps limit?
I have a guide here:
https://forums.guru3d.com/threads/the-t ... st-5380262
And there's also a Blur Busters article about it:
https://www.blurbusters.com/howto-low-lag-vsync-on
But remember to adapt this for 1/N vsync. As an example, for 1/2 vsync, if your detected Hz is something like 96.051Hz, then you:
- Make sure the game will run at that 96Hz mode.
- Set vsync to "1/2" in inspector.
- Verify the 1/2 vsync setting actually took hold by running the game uncapped and verifying it now runs at 48FPS.
- Set the RTSS limiter to 48.016 (which is the result of 96.051 / 2 - 0.01).
Steam • GitHub • Stack Overflow
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
- Blackdragonbird
- Posts: 3
- Joined: 03 Jul 2018, 09:19
Re: RTSS now has new automatic Low-Lag VSYNC ON (raster base
Thanks, I will look into the guide.
But I have to say that what I'm looking is smoothness, screen tearing and input lag do not bother me much. Well, screen tearing bother a little if it is too present, and occur right in the middle of screen. What really irritate me is stutter and micro freezes, I prefer to have a lower framerate but constant, than a high framerate that in some points simple micro freeze and my camera returns in another position.
*Updating: Followed the guide and found that my refresh rate is exactly 96hz, oscillating from 95.999 to 96.001.
Activated v-sync in my games and limited them in desired framerate-0.10. I'm playing Recore and Mashinky right now and the 2 of them are running much better and smooth after the tweak. The strange thing is, if I change any value for Maximum Pre Rendered Frames in Inspector, the 2 games starts to stutter, no matter the value I choose. But I'm happy already.
Thanks.
But I have to say that what I'm looking is smoothness, screen tearing and input lag do not bother me much. Well, screen tearing bother a little if it is too present, and occur right in the middle of screen. What really irritate me is stutter and micro freezes, I prefer to have a lower framerate but constant, than a high framerate that in some points simple micro freeze and my camera returns in another position.
*Updating: Followed the guide and found that my refresh rate is exactly 96hz, oscillating from 95.999 to 96.001.
Activated v-sync in my games and limited them in desired framerate-0.10. I'm playing Recore and Mashinky right now and the 2 of them are running much better and smooth after the tweak. The strange thing is, if I change any value for Maximum Pre Rendered Frames in Inspector, the 2 games starts to stutter, no matter the value I choose. But I'm happy already.
Thanks.
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- Posts: 4
- Joined: 27 Jun 2018, 07:05
Re: RTSS now has new automatic Low-Lag VSYNC ON (raster base
Scanline x/2 (half) sync at 60fps@120hz is causing me heavy fps drops in Kingdom Come when I look at the village etc. FPS drops to 40, 50 and gpu + combined cpu usage is at 40% the whole time.
If i turn off scanline sync i can maintain 120fps with gpu and cpu usage to spare in the same area.
Anyone get similar issues?
If i turn off scanline sync i can maintain 120fps with gpu and cpu usage to spare in the same area.
Anyone get similar issues?
Re: RTSS now has new automatic Low-Lag VSYNC ON (raster base
I can't seem to get this to work. I'm using 7.2.0 Beta 4. All I need to do is set "Scanline sync" to a non 0 number right?
Why is it limiting my framerate to 60 when I'm using a refresh rate of 144hz?
Why is it limiting my framerate to 60 when I'm using a refresh rate of 144hz?
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- Chief Blur Buster
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Re: RTSS now has new automatic Low-Lag VSYNC ON (raster base
Hmmm. Does it run 144fps when scanline sync is turned off?7bhsq wrote:I can't seem to get this to work. I'm using 7.2.0 Beta 4. All I need to do is set "Scanline sync" to a non 0 number right?
Why is it limiting my framerate to 60 when I'm using a refresh rate of 144hz?
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Re: RTSS now has new automatic Low-Lag VSYNC ON (raster base
The monitor's OSD is displaying 144hz and the ULMB+GSync trick capped at 141 FPS is working as expected. The game I was testing with (Enter the Gungeon) runs at over 300 FPS when uncapped.