No I meant for me.
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I just don't really understand how to do the tests if you don't have a game with a crosshair in the middle of the screen...
No I meant for me.
You don't need a game to study about the two different types of "blurs" (stroboscopic effect versus persistence blur).
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Many champions in esports often focus on the sight to react faster to enemies in peripheral vision.Dorian wrote: ↑06 Jun 2022, 05:23I am far from being an expert in this area) But it seems to me that the sight almost does not play a role here at all ... In the picture on the left, you can see the double image, in the picture on the right, the blur is noticeable. When I tested this, I tried to rotate the camera in the apex on the fire range, in my case it looked more like a picture on the right, you should not focus too much on the sight itself, IMHO.
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I am also trying to build a competitive esports setup in 1440p.prod1G wrote: ↑25 May 2022, 10:21i recently tried the Acer XV272UX 27" 1440p 270hz. it seems to be a steal at 450€ (in germany atleast).
imo it has really good overdrive performance: https://www.youtube.com/shorts/U-0Sz1vgeKg
sadly its not for me as 27" is too big and i really can feel the processing lag of 1440p compared to 1080p.
Chief Blur Buster wrote: ↑06 Jun 2022, 18:46Many champions in esports often focus on the sight to react faster to enemies in peripheral vision.Dorian wrote: ↑06 Jun 2022, 05:23I am far from being an expert in this area) But it seems to me that the sight almost does not play a role here at all ... In the picture on the left, you can see the double image, in the picture on the right, the blur is noticeable. When I tested this, I tried to rotate the camera in the apex on the fire range, in my case it looked more like a picture on the right, you should not focus too much on the sight itself, IMHO.
That's why many esports players like 24" screens instead of 27" screens, so that they can see the whole game while staring at just the crosshairs. They can just flick turn (aimtrainer style) to frag that enemy based on how far their peripheral vision told it was away from the crosshairs.
However, this can produce the stroboscopic effect that bothers some people. However, it's how many esports champions play, although not all of them.
Also, if you want to track eyes during turns, you should be considering a motion blur reduction mode! This fixes the motion blur of turns completely (especially at framerate=Hz). Like ULMB, DyAc, PureXP (Blur Busters Approved), etc.
See Properly Using ULMB Beautifully or Competitively.
Competitive strobing using VSYNC OFF is usually uncapped, but that approach kind of works. Near-480 will feel very smooth with ULMB.ysenojftw wrote: ↑28 Jun 2022, 13:30Chief Blur Buster wrote: ↑06 Jun 2022, 18:46Many champions in esports often focus on the sight to react faster to enemies in peripheral vision.Dorian wrote: ↑06 Jun 2022, 05:23I am far from being an expert in this area) But it seems to me that the sight almost does not play a role here at all ... In the picture on the left, you can see the double image, in the picture on the right, the blur is noticeable. When I tested this, I tried to rotate the camera in the apex on the fire range, in my case it looked more like a picture on the right, you should not focus too much on the sight itself, IMHO.
That's why many esports players like 24" screens instead of 27" screens, so that they can see the whole game while staring at just the crosshairs. They can just flick turn (aimtrainer style) to frag that enemy based on how far their peripheral vision told it was away from the crosshairs.
However, this can produce the stroboscopic effect that bothers some people. However, it's how many esports champions play, although not all of them.
Also, if you want to track eyes during turns, you should be considering a motion blur reduction mode! This fixes the motion blur of turns completely (especially at framerate=Hz). Like ULMB, DyAc, PureXP (Blur Busters Approved), etc.
See Properly Using ULMB Beautifully or Competitively.
So if I wanted competitive ulmb on 360hz Alienware I would set it to 240hz ulmb on, then let my frames cap at 500? I get 499 normally constant. What about low latency mode etc
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