Could the method in the video below with Custom Resolution Utility really force more hz in games that limit them to 60?

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d00mer36
Posts: 7
Joined: 18 Jun 2022, 02:46

Re: Could the method in the video below with Custom Resolution Utility really force more hz in games that limit them to

Post by d00mer36 » 09 Aug 2022, 15:34

Kyouki wrote:
09 Aug 2022, 14:32
d00mer36 wrote:
09 Aug 2022, 14:11
just throwing it out there, is it normal that VRR/Freesync in forced 60 hz games only seems to work at framerates from 57-59 fps? well maybe slightly lower than that but i tried 30,50,60 (all didnt work) the 57-58 recommended on the internet worked though. is it maybe because the monitor cant do low framerate compensation at 60 hz? i am using a 27GN750-B.
Not sure, not experienced enough in LFC to tell, there does appear to be differences in FreeSync and full module Gsync in terms of quality stuttery-free performance:
viewtopic.php?f=17&t=9996&p=80849&hilit=lfc#p80849
viewtopic.php?f=5&t=9990&p=80592&hilit=lfc#p80590

According to rtings review your monitor can go all the way to 20hz:
VRR Maximum 240 Hz
VRR Minimum < 20 Hz
yeah i know the rtings review is literally why i bought the monitor. when the monitor is allowed to be at 240hz then the vrr works as you described. just tested it at 21 fps too. the hz goes 3x times the fps with low framerate compensation. i guess it makes sense that it cant do that at 60 hz. lol maybe it would at the great framerate of 20 fps haha
my bad pc:
r9 380 4gb
i5 4460
8gb ddr3
27GN750-B 240 hz monitor

NaireTV
Posts: 3
Joined: 15 Jul 2022, 07:58

Re: Could the method in the video below with Custom Resolution Utility really force more hz in games that limit them to

Post by NaireTV » 12 Aug 2022, 06:44

UPDATE: i tried this method and it did NOT work. Multiversus still at 60fps whenever a match starts.

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