Screen Tearing - Capping FPS

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codhaavikoz
Posts: 2
Joined: 18 Aug 2022, 07:05

Screen Tearing - Capping FPS

Post by codhaavikoz » 18 Aug 2022, 07:15

Hello all,

I've been given a 6900 XT from a family member as they upgraded.. went from an GTX 1080 and using a GSYNC monitor.

So obviously FreeSync is not available and I'm not going to use VSYNC, mainly play FPS games like Apex Legends/Valorant etc. and wondered if capping my FPS to the 180hz of my screens refresh rate or a few FPS below say 177 would minimalize the tearing.

I've tried all 3 ways so far, NO CAP AT ALL/CAP AT 180 FPS and CAP at 177 FPS.

So far the 177 FPS cap seems be giving me the least amount of tearing and looks the best, but is this just placebo?

Kind regards,
Cod.

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jorimt
Posts: 2484
Joined: 04 Nov 2016, 10:44
Location: USA

Re: Screen Tearing - Capping FPS

Post by jorimt » 18 Aug 2022, 09:38

codhaavikoz wrote:
18 Aug 2022, 07:15
Refer to the "Advantage 3: Reduced Tearing & Stutters" section from this article:
https://blurbusters.com/faq/benefits-of ... resh-rate/
(jorimt: /jor-uhm-tee/)
Author: Blur Busters "G-SYNC 101" Series

Displays: ASUS PG27AQN, LG 48CX VR: Beyond, Quest 3, Reverb G2, Index OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboards: Wooting 60HE, Logitech G915 TKL Mice: Razer Viper Mini SE, Razer Viper 8kHz Sound: Creative Sound Blaster Katana V2 (speakers/amp/DAC), AFUL Performer 8 (IEMs)

codhaavikoz
Posts: 2
Joined: 18 Aug 2022, 07:05

Re: Screen Tearing - Capping FPS

Post by codhaavikoz » 18 Aug 2022, 23:54

The game I'm playing I don't get a few hundred FPS above my refresh rate, maybe 100 over the 180hz at best and still see less tearing with cap set 5% less than the refresh rate.

Boomchakadah
Posts: 197
Joined: 15 Aug 2018, 02:44

Re: Screen Tearing - Capping FPS

Post by Boomchakadah » 19 Aug 2022, 02:23

Which G-Sync monitor?
VG258QM 280Hz TN (main)| XG2431 240Hz IPS | XL2540K 240Hz TN | XV252Q 1080p 280Hz IPS | XL2546K 1080p 240hz TN | AW2518HF 1080p 240Hz TN | XV240YP 1080p 165Hz IPS | XG2402 1080p 144hz TN | 27GL83A 1440p 144Hz IPS | XL2411P 144Hz TN | XF240H 144Hz TN

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jorimt
Posts: 2484
Joined: 04 Nov 2016, 10:44
Location: USA

Re: Screen Tearing - Capping FPS

Post by jorimt » 19 Aug 2022, 10:05

codhaavikoz wrote:
18 Aug 2022, 23:54
The game I'm playing I don't get a few hundred FPS above my refresh rate, maybe 100 over the 180hz at best and still see less tearing with cap set 5% less than the refresh rate.
With no-sync and framerates below the refresh rate, you're typically going to have 1 tearline, and that tearline will have a tendency to continually roll downward, but it's placement and "obviousness" is going to be entirely dependent on the currently achievable performance and framerate in the given game.

In other words, if you're trying to "hide" or stabilize the tearline solely with a specific framerate limit, you won't have much luck.

Have you considered Scanline Sync? If it's properly configured, and the framerate can be sustained at/above your refresh rate, it's a form of V-SYNC off that will allow you to steer the tearline off-screen, which sounds like what you're ultimately trying to accomplish without the use of VRR or traditional V-SYNC.
(jorimt: /jor-uhm-tee/)
Author: Blur Busters "G-SYNC 101" Series

Displays: ASUS PG27AQN, LG 48CX VR: Beyond, Quest 3, Reverb G2, Index OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboards: Wooting 60HE, Logitech G915 TKL Mice: Razer Viper Mini SE, Razer Viper 8kHz Sound: Creative Sound Blaster Katana V2 (speakers/amp/DAC), AFUL Performer 8 (IEMs)

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