Earlier this year I upgraded from a Sony 60Hz 1080p TV to a Samsung 120hz 4K TV, and I have been struggling to adapt.
I find that motion overall looks weird.
It’s most noticeable on panning shots, and especially with thin (street signs etc), or fast moving objects.
This video is a great example to illustrate what I mean.
With videos like this, motion looks totally different between this TV and all my other displays.
In my new TV, as the ball goes faster, it seems to multiply into many distinct slightly transparent balls (like a venn diagram), giving it this weird kind of double image effect, instead of distorting into a blurry oval shape (like the usual motion blur that I'm used to).
While in some cases it's barely noticeable, for some games and content it can get very uncomfortable.
(such as first/third person games with fast moving cameras etc)
This text I found online is also a good description of what it looks like:
Except it happens at 60fps.OK, after thinking about this "30hz double imageproblem" you are speaking of, I just fired up the RE4 game on the 4500 and looked around a bit. After about 5 minutes of looking about in a room with white columns, I think I understand what you are talking about. Take for instance, a light colored vertical column in a dark room. In a 30fps game, if you look around/pan the screen and follow the column with your eyes, you can see "two" of them as they move-- the faster they move, the wider apart the two images appear. The slower they move, the closer the two images are, and they converge when you completely stop moving/scrolling.
I wonder if this could have something to do with the TV having a fast response time?
And if so, can anything be done about it?
Sadly, there’s no option in the TV to choose between faster and slower response time, like monitors usually have.
Any chance that would be possible with something like the service menu…?
VRR
Something else I should mention:
I recently noticed that, for some reason, turning on VRR on the PS5 seems to 'fix' the issue. Suddenly the motion looks how I’m used to, with moving objects blurring together rather than becoming two distinct images.
This works regardless of the game having VRR support, simply by ‘forcing’ VRR by turning on “apply to unsupported games”.
As long as the TV's game bar shows that VRR is ON, motion looks different, even though the refresh rate shows a static 59/60Hz.
Sadly, this ‘forced VRR’ isn’t available for PS4 games.
But this does shows that under certain conditions, this TV *can* produce motion that look ‘normal’ to me (what my eyes are used to), and that doesn't cause discomfort. But it seems to be ‘locked’ behind some internal, hidden setting.
Any idea why this would happen?
Other things I’ve tried:
- Motion Interpolation ON vs OFF, at different settings
Some settings make it look a bit better, but motion can still look pretty uncomfortable depending on the content. Also, it introduces artifacts.
- BFI on and off
BFI makes motion look *way* clearer, but introduces flickering which is uncomfortable in its own right.
Anyway just wanna end this by thanking this community and anyone willing to help.
I've been reading a lot of a BlurBuster's articles, learning more about the different kinds of motion blur and how our eyes and display technologies work, to try and figure out what exactly it is that's bothering me.