Breaking the Source engine

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Slender
Posts: 601
Joined: 25 Jan 2020, 17:55

Re: Breaking the Source engine

Post by Slender » 09 Feb 2023, 12:42

Traveler wrote:
09 Feb 2023, 12:31
Slender wrote:
07 Feb 2023, 20:55
steam css feel worse on framerate over 400fps, clientmod (v34) work normal with 999 framerate. Maybe limiter problem.
Wow, so CS:S Steam version has a lower fps tolerance than CS 1.6
By "feels worse" what do you mean exactly? Is it the rubberbanding/teleporting like discuseed here earlier?
nope, mouse movement

Traveler
Posts: 75
Joined: 20 Jan 2023, 22:06

Re: Breaking the Source engine

Post by Traveler » 09 Feb 2023, 12:46

By "feels worse" what do you mean exactly? Is it the rubberbanding/teleporting like discuseed here earlier?
nope, mouse movement
What was your dpi and polling rate in CS:S when you experienced it?

Slender
Posts: 601
Joined: 25 Jan 2020, 17:55

Re: Breaking the Source engine

Post by Slender » 03 Mar 2023, 16:32

Traveler wrote:
09 Feb 2023, 12:46
By "feels worse" what do you mean exactly? Is it the rubberbanding/teleporting like discuseed here earlier?
nope, mouse movement
What was your dpi and polling rate in CS:S when you experienced it?
800dpi/1000hz

Traveler
Posts: 75
Joined: 20 Jan 2023, 22:06

Re: Breaking the Source engine

Post by Traveler » 11 Mar 2023, 09:26

Slender wrote:
03 Mar 2023, 16:32
800dpi/1000hz
I guess 4000Hz/8000Hz would then feel even worse.

Boop
Posts: 134
Joined: 08 Nov 2018, 22:10

Re: Breaking the Source engine

Post by Boop » 13 Apr 2023, 03:08

Traveler wrote:
28 Jan 2023, 13:17
I am curious to know how many frames per second is needed to "break" CS:GO?
Here you go
phpBB [video]

Traveler
Posts: 75
Joined: 20 Jan 2023, 22:06

Re: Breaking the Source engine

Post by Traveler » 13 Apr 2023, 04:15

Boop wrote:
13 Apr 2023, 03:08
Traveler wrote:
28 Jan 2023, 13:17
I am curious to know how many frames per second is needed to "break" CS:GO?
Here you go
phpBB [video]
Yeah, I saw it.. that video gave a lot of answers to me.

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