Understanding VRR
Posted: 29 Jan 2023, 05:22
If I'm running g-sync > adaptative sync on instead of fixed refresh for preventing tearing on more graphically demanding competitive games where frames drop below 120 for example, the input lag you will get at every moment wil be the given one for the refresh of the monitor at that fps count ?
Let me explain, I have been offered an asus vg259qm at a really bargain price for competitive fps games. According to rtings this monitor has an awful input lag at 60hz. If i play with g-sync - adaptative sync on a quite graphically demanding multiplayer game and my fps drops to 60 or less at some moment, ill be getting that 35ms input lag that the asus monitor has? If so to avoid it setting fixed refresh rate + highest available preferred refresh rate on nvidia 3d control panel would prevent it ... But to have a gsync / freesync monitor and not use that feature where is most needed, at lower fps counts is a pitty. I preffer to skip it and get another monitor if so
Thank you, still learning lot of things, thrilling to know more. Very informative forums you got here
Let me explain, I have been offered an asus vg259qm at a really bargain price for competitive fps games. According to rtings this monitor has an awful input lag at 60hz. If i play with g-sync - adaptative sync on a quite graphically demanding multiplayer game and my fps drops to 60 or less at some moment, ill be getting that 35ms input lag that the asus monitor has? If so to avoid it setting fixed refresh rate + highest available preferred refresh rate on nvidia 3d control panel would prevent it ... But to have a gsync / freesync monitor and not use that feature where is most needed, at lower fps counts is a pitty. I preffer to skip it and get another monitor if so
Thank you, still learning lot of things, thrilling to know more. Very informative forums you got here