ASUS VG279QM - CS2 (1280x960 4:3 stretched)

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tomushcs
Posts: 2
Joined: 21 Oct 2023, 05:24

ASUS VG279QM - CS2 (1280x960 4:3 stretched)

Post by tomushcs » 21 Oct 2023, 05:31

Hello, I'm starting this topic because I'd like to resolve this matter once and for all. I recently upgraded my hardware for smooth gaming in CS:GO, and I would like to inquire about the settings for the ASUS TUF VG279QM monitor. I've read various topics, and each one seemed to suggest something different (although these topics were related to CS:GO), so I decided to ask directly.

I have a Ryzen 5600x and an RTX 4060, along with the ASUS TUF VG279QM monitor. Currently, I'm playing at 280Hz with OD120, using a resolution of 1280x960 stretched, and in-game, I've set fps_max to 999. I'm also using the program RivaTuner Statistics Server to cap the frame rate at 280fps (I read on a forum that this is the best way to run CS:GO). However, I've also come across advice against using 280Hz and OD120 in CS:GO, and now I'm not sure what the most optimal settings are for a smooth experience in CS:GO. I would appreciate some guidance and explanations (if you have any advice regarding NVIDIA settings or in-game settings, I would also like to hear it).

Thanks for you help.

MatrixQW
Posts: 279
Joined: 07 Jan 2019, 10:01

Re: ASUS VG279QM - CS2 (1280x960 4:3 stretched)

Post by MatrixQW » 21 Oct 2023, 09:34

I have this monitor, I don't play CS but the settings should be the same no matter what game.

A) OSD: 240Hz, OD80, Racing Mode, Shadow Boost 'off', Brightness 50, Contrast 80, VividPixel 0, Color Temp. User Mode R98 G99 B96
OD120 works for VG259QM but it's worse for VG279QM, adds overshoot, use OD80. Check with testufo, Rtings OD80 and OD120.
At 240Hz response time seems to be better (Hardware Unboxed and Aperture Grille reviews) and pixels have more time to transit colors leading to less blur.
This will be apparent with fast paced games (don't know about CS). If you can set the crosshair color in RGB values, using 255 255 255 will leave trails and blurs. I have a crosshair made with different values between 131-198 and moving the mouse extremely fast doesn't blur the crosshair at all. Just try 240 vs 280 and decide for yourself but I use 240.

B) CS: don't know why you use 4:3 ratio but 1280x720 is the monitor's aspect ratio 16:9.
I think players recommend RTSS because the game's fps_max doesn't keep a stable frametime perhaps? This adds one frame of delay.
If you can get very high stable fps, try multiples of the Hz. 240Hz = 480 ; 720 ; 960.

C) NVCP: Use display scaling with aspect ratio and tick 'override the scaling mode set by games and programs'.
Create a profile for CS and set 'Power management mode' to 'prefer maximum performance'.
Also set Windows powerplan to high performance.

tomushcs
Posts: 2
Joined: 21 Oct 2023, 05:24

Re: ASUS VG279QM - CS2 (1280x960 4:3 stretched)

Post by tomushcs » 21 Oct 2023, 14:08

Thank you for the suggestions. Why 4:3? It's a CS:GO habit, and it's hard for me to switch. (I tried playing on 16:9, and it's not for me.) So, maybe let's approach it this way: how can I configure my system and game to achieve the lowest possible input lag on 4:3?

I've also adjusted my monitor as you suggested, and I'm not sure if I see a significant difference. Previously, I had already configured my system and monitor (playing at 280Hz/120Hz), so not much more differs from your settings. Regarding Power Management, I have it set to 'Bitsum Highest Performance' because when optimizing my system for CS:GO, I used ParkControl as well. I should also mention that I run background programs like RTSS (capped at 240FPS per your advice) and ISLC (I read it also helps reduce input lag?)
What program can I use to check my current input lag? I've never conducted such tests before. Thank you once again for your assistance.

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