but still it has output massive tearing with more than 100fps of a difference, no ?
will lowering to 240hz and creating a custom res with large VT with strobing enabled be much better ?
game is CoD4 (and I did in the past see that strobing in this game indeed is beneficial both on my VG248QE and XL2540 ( and yes, there IS in fact still a playing community and I wanna play it a bit x) )
Chief Blur Buster wrote:Addendum to add Chief Blur Buster HOWTO guide to this thread.
Will work with any >= 280Hz monitor
QFT 250Hz + Quadruple Motion Sync:
Best Kept Secret Upgrade for Quake Live
(Or any other 250fps-locked low-GPU-utilization games)
pollrate(/2) or pollrate(/4) = refreshrate = framerate = stroberate
Magic.
- Sync #1... Your mouse pollrate is already a multiple of 250, preferably in a motionsync-compatible mouse
- Sync #2... Your refresh rate needs to be 250Hz or 500Hz
- Sync #3... Your frame rate needs to be 250fps
- Sync #4... Your strobe backlight should work properly at 250Hz (DyAc+ does, ULMB does not without hack)
-- Fix Low-Hz Lag via QFT
Tool To Use: ToastyX CRU + Vertical Total Calculator
The ultra-low-lag 250Hz modes (with 250Hz refresh cycles transmitted over DisplayPort/HDMI in only 1/360sec apiece on 360Hz), is not a well known tweak, but is highly recommended for any low-GPU-overhead 250fps-framerate-locked games.
-- Fix Tearing via Scanline Sync
Tool To Use: RTSS + Scanline Sync Mode
With VSYNC OFF, you get stationary or jittery tearing, but you fix that with RTSS Scanline Sync to get tearingless VSYNC OFF. Voila! It works reliably if your GPU utilization is ~50% or less, to provide precise framepacing (beam raced raster-steered VSYNC OFF tearline) that steers the tearline offscreen between refresh cycles. It works more reliably with the large VBIs created by QFT (250Hz refresh cycles scanned in 1/360sec = more time between refresh cycles to hide tearlines!!!!)
The experience is pretty sublime when you've sync'd your mouse pollrate, framerate, refreshrate, stroberate (quadruple integer-multiple sync!), it's light years better than ordinary VSYNC OFF if you succeed the quad-sync. It's a motion dream like 60fps CRT arcade machines of yesteryear.
It especially looks good in arena mode and rocket jumping races, where your eyes have to be tracking all over the screen, forcing you to see all the strobe-amplified jitter. When you are forced to track your eyes in a fast-paced arena-style game for some gaming techniques (more often than in CS:GO), this is where the quadruple motion sync really helps.
- Tearingless VSYNC OFF looks like VSYNC ON but without lag
- not a single microstutter
- not a single tearline
- no strobe-amplified jittering AT ALL
- no mouse jittering AT ALL
- no double images in screen center
- "TestUFO-smooth" FPS movements
- zero strobe amplification of stutter
Mouse DPI: Personal preference With a Secret Guideline Specific to Quad-Sync
Instructions: Double DPI while halving sensitivity, until game or mouse flakes out, then back to highest stable DPI
During quadruple-sync situation, 400 users may find 800 better, and 800 users may find 1600 better, etc
During quad-sync, higher DPI actually improves, so make sure you use the highest DPI your mouse and game is reliable at, and use low sensitivity, to prevent the slow-turn jittering of low-DPI; most flick turns in FPS, but sometimes a sniper has to slowtrack, so you want to remove your slowtrack jittering by using the highest "legacy game compatible" DPI you can use accurately. High DPI works MUCH better during quadruple sync if you're doing any slowtrack stuff (slowtracking targets as a distant sniper).
Too bad RTSS Scanline Sync is so damn complicated compared to plain old VSYNC OFF, but it's worth it for this use case.
This is syncing FOUR numbers together.
Skill Level: Intermediate/Advanced Computer Tweaker
Yesterday's VSYNC ON just syncs framerate to Hz, that's only syncing TWO numbers. But with a framerate reference of 250 and access to a 250 refresh rate (in 280Hz+ monitors), a simple divisor of common mouse pollrates. So you got a delicious quadruple sync opportunity, as a best kept secret if you do a bit more legwork with configuring.[/size]