am I shooting myself in the foot by using gsync in bordeless mode ?

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kizx
Posts: 22
Joined: 04 Jul 2024, 04:33

am I shooting myself in the foot by using gsync in bordeless mode ?

Post by kizx » 19 Mar 2025, 11:51

I tested League of Legends without gsync and it felt better than with gsync. Maybe the game is not optimized for it or the problem is on my end? Without it it felt like im could move more " freely " kinda like I had less ms but in reality it was not even the case. Looking at the graph on RTTS I had the same frametime.

with gsync + vsync in nvcp + 237 fps limit in nvcp = stable 4.1ms at all time.

without nothing with just 240 limit in-game which round up to 238-239 in-game for some reason. my graph is between 4.1ms-5ms less flat line but feel better.

I know there is things like windows DWM in non exclusive fullscreen but I thought with optimizations for windowed games being ON in Windows 11 it was a thing of the past.

My theory is that if this is not just a poor game optimization from the devs somewhere along the way, I have multiple layers of "frame presentation " that overlap each other and feel worst ?

I have triple-buffering OFF , I was using vsync in nvcp like I said above but with fps limit of 237 on a 240hz monitor so it should be fine.

Another specific thing I did previously was when I installed my gpu driver I did it with nvcleaninstall and removed MPO from it because people said it was a good thing but apparently it can make gsync and stuff behave differently so I might aswell mention it here in case.

I dont play many games but in my other games gsync feel better I think ? so feel free to tell me if im doing something I should not or if its really just the game being poorly optimized for it.

Thank you !

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