Resolution is Scaled even not scaled?

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thizito
Posts: 13
Joined: 14 Mar 2014, 09:46

Resolution is Scaled even not scaled?

Post by thizito » 18 Nov 2014, 08:41

xd
Last edited by thizito on 26 Mar 2023, 21:32, edited 1 time in total.

Falkentyne
Posts: 2795
Joined: 26 Mar 2014, 07:23

Re: Resolution is Scaled even not scaled?

Post by Falkentyne » 18 Nov 2014, 12:24

I'm not sure if I understand the subject of your message.
And I don't see how that relates to your question.
What exactly is the question?
If you're using a 144hz monitor, then 144hz is already there.

The ONLY time you have to ADD 144hz, is if you remove all established, and standard resolutions from CRU, and uncheck extension block, which leaves your video card refresh rate settings with ONLY the ones you list under detailed resolutions.
Apparently if you have just one established or standard resolution, the normal refresh rates your monitor supports will be listed in the video card drivers (60 hz, 100, 120 and 144 will all be there).
If you remove all resolutions except detail resolutions, then the only refresh rates you can choose in the drivers will be the ones shown under detailed resolutions. (on AMD cards, for some reason, if you make ANY changes at all in CRU.exe, even if its deleting and re-adding the exact same established or standard resolution (so it seems like you made no real changes), 50hz suddenly gets added in also, and only gets removed if you delete all standard and established resolutions and use the detailed resolutions (meaning you need to add in 60hz if you want that, and whatever 100, 120 and 144(LCD reduced) you choose to use.

The only reason you would ever need to add the LCD reduced-automatic detail resolution for 144hz, is if you unchecked/deleted all standard/established resolutions in the custom resolution utility. The ONLY reason you would ever do this, is if you wanted to remove the 50hz setting that gets added after any CRU.exe change on AMD cards, and then manually readd, as I said above 60hz, 100, 120 and 144 at whatever vertical totals you wanted to use, e.g. to get rid of the Crysis 50hz bug (running reset-all.exe and restart64.exe will remove 50hz but will also reset everything to defaults and remove any extra changes/timings you added before), OR if you were doing something like running a lightboost hack, and wanted to keep the lightboost refresh rates at ALL settings, or (a bit related), if you wanted to remove the 60hz refresh rate completely (be careful) to force all games to use a minimum refresh rate of 100hz, for example (this worked in Dark Souls 1, but would cause the game to crash if you entered settings, also works in Dark Souls 2, Doom 3, Ultra street fighter 4, and other games that switch to or force 60hz, like Crysis (Crysis will use the LOWEST refresh rate possible at the native resolution, including 50hz or even 30hz if its available, and 60 hz at all resolutions lower than the native res, so you can uncheck and remove all resolutions except the detailed resolutions to force Crysis to be locked at 100hz).

144hz will always have the lowest input lag.
The pixel clock patcher is for making custom resolutions (Usually using vertical total tweaks on 100hz and 120hz resolutions, to improve strobing quality on Benq blur reduction) and exceeding 330.00 MHz pixel clock (you may be able to do up to 374 MHz with the patcher, without image corruption).

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