10,000Hz LED monitor!

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AustinClark
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Joined: 14 Mar 2015, 00:03

10,000Hz LED monitor!

Post by AustinClark » 14 Mar 2015, 00:11

I can't believe this hasn't gotten more attention:

https://www.youtube.com/watch?v=TuqtXOFzCDE

Thoughts?

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lexlazootin
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Re: 10,000Hz LED monitor!

Post by lexlazootin » 14 Mar 2015, 01:00

Wow, that's amazing but the lack of information kinda annoys me. Like is it a 1bit video stream and thats why they could get it too 1000hz? Is this a standard OLED monitor they hacked? i will never know. :(

AustinClark
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Re: 10,000Hz LED monitor!

Post by AustinClark » 14 Mar 2015, 04:08

lexlazootin wrote:Wow, that's amazing but the lack of information kinda annoys me. Like is it a 1bit video stream and thats why they could get it too 1000hz? Is this a standard OLED monitor they hacked? i will never know. :(
In the description he did give his e-mail address. Hopefully he's willing to share more information?

Black Octagon
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Re: 10,000Hz LED monitor!

Post by Black Octagon » 14 Mar 2015, 04:31

Cool, so let us know when he replies to your email

nuninho1980
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Re: 10,000Hz LED monitor!

Post by nuninho1980 » 14 Mar 2015, 11:14

I'm very interested but I don't need ultra refresh rate but yes 10 kHz = 0.1 ms of persistence is very good for reduce motion blur. :D
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masterotaku
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Re: 10,000Hz LED monitor!

Post by masterotaku » 14 Mar 2015, 15:50

nuninho1980 wrote:I'm very interested but I don't need ultra refresh rate but yes 10 kHz = 0.1 ms of persistence is very good for reduce motion blur. :D
That's if you can maintain 10000fps :P .
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lexlazootin
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Re: 10,000Hz LED monitor!

Post by lexlazootin » 14 Mar 2015, 22:18

A lot of games based on the old Quake engine have strange effects when hitting certain fps. Quake had a problem were any fps over 72 would make you get stuck on any slightly angled surface and generally was a problem playing. In cod4 people would switch between different fps 125 - 250 - 300 to achieve different jump heights and distances. CS 1.6 and Quake Live have max caps that don't let you go over 100 and 250 respectively. And lastly CS:GO doesn't have a max cap, but anything over 1000fps will make everything speed up (I'm guessing it's if your fps is 1,200 it runs at 1.2x speed)

Not many games would even let us play over certain limits, i don't think we need to maintain 10000fps because i'm pretty sure the game wouldn't work :D

AustinClark
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Re: 10,000Hz LED monitor!

Post by AustinClark » 18 Mar 2015, 18:00

I got a response from the creator! :)

"Hi, I have make a simple explanation of the fast LED screen. Please have a look, you can ask me if you have any questions.
All the device is designed by myself.
Regards,
Zhong Yincheng "

He then attached a PDF, which I've uploaded pictures of. (The entire PDF was too large to upload)

It's as I suspected. He used many LED matrices to achieve the affect. 256 x 64 total resolution. That means he could have pixel-per-frame motion even if the objects are moving fully across the screen horizontally in about 25mS (at 10,000Hz. 250mS at 1,000Hz). At 144Hz, you'd only have that capability up to around 1.8 seconds.

That's impressive, but I'd love to get a "feel" for what 1000+ (Honestly, even just 144+) FPS is like, and I'm not sure if that resolution is enough to offer that (You'd get clear motion, but it'd be moving too quickly and for too short of a period of time to appreciate). It makes me wonder about those large LED signs you see, if they can be hacked. I also wonder if fast-moving objects will appear bright enough given that they're only in one spot for about 0.1-1mS at a time.
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AustinClark
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Re: 10,000Hz LED monitor!

Post by AustinClark » 18 Mar 2015, 18:07

I also just considered the fact that you couldn't use PWM to control brightness for each individual frame. PWM at 10,000Hz and a frame rate of 1,000Hz would give you about 10 shades though.

AustinClark
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Re: 10,000Hz LED monitor!

Post by AustinClark » 18 Mar 2015, 18:26

I found someone who has made a 64 by 64 RGB LED display capable of 480Hz (or 160Hz with 2-bit PWM).

http://www.limpkin.fr/index.php?post/20 ... t-it-again!

I'll continue doing more research.

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