also chef blur busters seems to be away from this forum a good while ago, little activity from him after the lightboost and strobe utility boom, i remember him telling his experiences with oculus at the CES and telling he did not noticed motion blur or lag, which seems the way to go, but i suspect our necks will suffer a lot with this technology. also the cost that will carry a hardware being able to run games at constant 90fps / at very high resoutions will be a drawback
Because 60FPS is the target of 100% awesome for 90% of people.
im one of those that believed 60 was enough, i have always gamed on a crt at 60hz and since i am very used to 60hz flickering i was satisfied with it for years (mouse at 60hz, games at 60fps and screen refresh at 60hz).
but man!, i just did a test with my first aproach to 120hz 3d gaming and i was really amazed:
my crt monitor supports 120hz vertical at 800 x 600, so i tested the game "evil within" (which i already finished at 60hz 60fps), at almost full graphics settiings (blur related settings disabled of course) 800 x 600@ 120hz, and a usb mouse120hz at 120fps (fortulanely my hardware was able to handle constant 120fps at these settings on this game to successfully finish the test) and i was really amazing how noticiable better the motion feeling on this game became, i dont know if this is because the flicker rate, but i felt motion even more life like than i used to believe at 60hz 60fps, also the mouse movement was noticiable smoother, faster when reacting and almost stutter free that i felt like if was moving the camera with my mind, the game felt so realistic that the low 800x600 resolution i played with this was never a dramatic drawback, also thanks to the wonderfull crt resolution scaling. i ended replaying the game with those settings and loved it, surviving this game and fighting mad bosses feeling so realistic truly improved this gaming experience for me.
it really felt so virtual reality that i felt as if i was the main character inserted into the game.
and it was just with an horror survival game, which many people, including developers believe "at 30 fps are good enough"
of course there is still the big 120fps gaming drawback: money and hardware availability, who knows when a system will be able to run constant 120fps games at high resolutions higer setttings and at a reasonable price. not even sli or crossfire system are able to, not constantly.
blur free 120hz gaming is not definitely only good for FPS competitive games, but also noticeably improves gaming experience with 3d games were you can control the camera with the mouse. at least i believe so.
i know from now i will hardly see 60hz gaming as i used to, but cost well keep me on this yet.