k2viper wrote:Well, probably yes, there is one faint crosstalk double-image like behind 1mm after the UFO body. Cant say that there is third one, at least not at center.
"Normally" crosstalk is more visible and thick at top and bottom, but at center zone it is very acceptable. Also testufo is an synthetic scenario and you barely will see that much crosstalk in real games.
I cant really say, is there a problem with your crosstalk or you're just too picky. Maybe I can say if you post pics like mine, with hand pursuit.
About VT1304. You should understand that it only increases Vertical blanking interval from 100 (default) to 224 (VT1304) lines. While frame is still being 1080 lines, there is not that much of improvement when vblank becomes 124 lines thicker.
We probably need VTs at 2500 or more, so Vblank could be huge enough to eliminate crosstalk completely. But I dont know 240hz monitors that are able to work with such big VTs.
Yes, I'm talking about the center. crosstalk at the top and bottom look pretty similar between your pics and what I see on my screen. But there's clearly 3 duplicated images (meaning I see 4 images) at center. The first two are quite obvious. The third one is pretty faint, although surprisingly it's noticeable enough on the street map (it's still quite faint, to be clear). And text in some 240fps games still hard to read sometimes (honestly not different over non-MBR). Although the MBR is still nice, just the crosstalk seems to be a bit problematic even in games. I don't think I'll be able to share pics with you, although I wish I could. (One of my bigger problems is not being able to use black frame insertion (not LG's MBR) for 60hz games that "support" 240hz but don't actually go above 60hz, and I can't do it with ReShade either.)
"there is one faint crosstalk double-image" I might unfamiliar with the term "double-image" or if it has a special meaning. From your pics I could see you had ONE crosstalk image, and sometimes it looked like you had a second one (So 2-3 images, including the one you're supposed to see). This is at center of the screen (roughly the 8th row from the top).
I looked pretty closely and several times..
there is zero difference when I add 124 or 126 VBI lines. It really makes me wonder if I'm messing up somehow, or if I'm just being too picky. I noticed no difference in the size of the crosstalk images, their position, opacity or how many there were. I know we're using different versions of the same monitor. And I know it'd be much better if I could take a pic an share it with you; I don't think I can, but I'll look into it later to make sure. I need to check what FPS on the camera is required, hand-pursuit vs stationary, etc. So I'll try this next. I know I tend to be a bit picky, and the difference 124 VBI lines adds isn't much, but there's no difference as far as I can see, and you're claiming to get 1 double-image at center, and I'm getting 3 (with 2 of them being rather bold). I'm running the crosstalk and moving photo/street map at 960 pixels/second, 240hz.
As a side note, Bay Street (and this is the lower part of the screen) is considerably or more readable on 120hz strobing than 240hz strobing, even though I can see the crosstalk images spread about.. I think they get pushed out of the way of the text, perhaps. I think that's normal though, right?