Yes, I know we want OLED desktop computer monitors, but this is still exciting too!
Google and LG creates VR AMOLED 120 Hz at 5500 x 3000
120 Hz OLED with 5500x3000 resolution! (for VR)
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120 Hz OLED with 5500x3000 resolution! (for VR)
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Re: 120 Hz OLED with 5500x3000 resolution! (for VR)
It seems it's finally coming. Real VR.
Now as to what kind of monster GPU that hasn't been invented yet is needed for this, is another question.
Now as to what kind of monster GPU that hasn't been invented yet is needed for this, is another question.
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The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
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Re: 120 Hz OLED with 5500x3000 resolution! (for VR)
I wonder if they are going to use live resolution scaling to support this on other cards besides the 1080TI Even at half the res it's still more then the original and the screendoor would be TINY.
Lol, did you make this 8bit looking image?
Lol, did you make this 8bit looking image?
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Re: 120 Hz OLED with 5500x3000 resolution! (for VR)
I had to make clipart quickly because of the breaking news. The closest thing was to take a random VR headset clipart I had in the site, posterize it to 8bit to represent having been ancient/surpassed compared to this new OLED.
No VR headset exists yet with this OLED, and it definitely isn't the existing Google Daydream headset, which is the default clipart other news used for this.
No VR headset exists yet with this OLED, and it definitely isn't the existing Google Daydream headset, which is the default clipart other news used for this.
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Re: 120 Hz OLED with 5500x3000 resolution! (for VR)
I wonder how long it will be before this hits the market and if future versions of the rift and vive will get these panels.
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Re: 120 Hz OLED with 5500x3000 resolution! (for VR)
I suspect it'll become available to other vendors sooner than later.sharknice wrote:I wonder how long it will be before this hits the market and if future versions of the rift and vive will get these panels.
Being LG, it will undoubtedly filter to other vendors such as Oculus and HTC.
I imagine Google may be doing something about it first, though.
Getting that resolution at 120fps may require various forms of Frame Rate Amplification Technology (FRAT), including future descendants of Oculus' asynchronous spacewarp method of nearly laglessly converting 45fps to 90fps.
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Forum Rules wrote: 1. Rule #1: Be Nice. This is published forum rule #1. Even To Newbies & People You Disagree With!
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Re: 120 Hz OLED with 5500x3000 resolution! (for VR)
Even if you ran it at half resolution it would still be better than current generation headsets with less of a screen door effect.
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Re: 120 Hz OLED with 5500x3000 resolution! (for VR)
Good point!sharknice wrote:Even if you ran it at half resolution it would still be better than current generation headsets with less of a screen door effect.
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Forum Rules wrote: 1. Rule #1: Be Nice. This is published forum rule #1. Even To Newbies & People You Disagree With!
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Re: 120 Hz OLED with 5500x3000 resolution! (for VR)
Hacker News put a mega-surge to the Blur Busters server when they linked:
https://news.ycombinator.com/item?id=16593220
https://news.ycombinator.com/item?id=16593220
Head of Blur Busters - BlurBusters.com | TestUFO.com | Follow @BlurBusters on Twitter
Forum Rules wrote: 1. Rule #1: Be Nice. This is published forum rule #1. Even To Newbies & People You Disagree With!
2. Please report rule violations If you see a post that violates forum rules, then report the post.
3. ALWAYS respect indie testers here. See how indies are bootstrapping Blur Busters research!