RTSS now has new automatic Low-Lag VSYNC ON (raster based)

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drameloide
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Joined: 29 Sep 2020, 11:56

Re: RTSS now has new automatic Low-Lag VSYNC ON (raster based)

Post by drameloide » 29 Sep 2020, 11:58

I have a question, the input lag of rtss or nvidia inspector etc is added in the limit of framerate or in the entire framerates? for example i have more input lag added by rtss if i has capped at 60fps and i have a framerate of 30fps?

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RealNC
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Re: RTSS now has new automatic Low-Lag VSYNC ON (raster based)

Post by RealNC » 30 Sep 2020, 16:37

drameloide wrote:
29 Sep 2020, 11:58
I have a question, the input lag of rtss or nvidia inspector etc is added in the limit of framerate or in the entire framerates? for example i have more input lag added by rtss if i has capped at 60fps and i have a framerate of 30fps?
If the game does not reach the cap, nothing happens. The limiter does not activate.
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woland
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Joined: 06 Aug 2020, 16:38

Re: RTSS now has new automatic Low-Lag VSYNC ON (raster based)

Post by woland » 18 Apr 2021, 18:20

If using RTSS scanline sync, should Nvidia reflex be disabled?

2mg
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Joined: 17 Jul 2018, 22:08

Re: RTSS now has new automatic Low-Lag VSYNC ON (raster based)

Post by 2mg » 02 May 2021, 16:11

Sorry, but depending on the page in this thread, there is advice not to use Vsync ON, and there is to combine with Vsync ON (or other Vsync types).

Then there is this guide https://bit.ly/3gV313K that says to put the line at top or bottom or out of visible area for example, similar to some advice in this thread... Or even use 2x mode with FastSync?

Is the guide on the first page "the definitive" version?

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