The in-game limiter might not be accurate enough. Also, capping to more than 0.1FPS below refresh rate will cause some microstutter because of repeated frames. If you do care, then you need an accurate limiter like RTSS and cap just slightly below your real refresh rate. See this guide.Notty_PT wrote:My bad, I read the Gsync article on the website and ignored the fact that without VRR things are different. So to avoid tearing on a non VRR 144hz screen I need Vsync ON and if I want to avoid higher input lag I should cap to 143fps, in game if possible (althi rtss works too but with a bit more lag) right?
Correct. Tearing is the result of not syncing the GPU's frames to the monitor, not the result of FPS vs Hz mismatch. Without a sync method, you will get tearing. However, tearing can feel less or more annoying depending on the framerate. Very high frame rates are way better.So simply capping to 143 without vsync will not deliver tear free experience right?
Note that the scanline sync function of RTSS with vsync OFF is still a sync method. In this case, it's RTSS that does the syncing through software, not the GPU.