RTSS now has new automatic Low-Lag VSYNC ON (raster based)
-
- Posts: 2
- Joined: 29 Sep 2020, 11:56
Re: RTSS now has new automatic Low-Lag VSYNC ON (raster based)
I have a question, the input lag of rtss or nvidia inspector etc is added in the limit of framerate or in the entire framerates? for example i have more input lag added by rtss if i has capped at 60fps and i have a framerate of 30fps?
Re: RTSS now has new automatic Low-Lag VSYNC ON (raster based)
If the game does not reach the cap, nothing happens. The limiter does not activate.drameloide wrote: ↑29 Sep 2020, 11:58I have a question, the input lag of rtss or nvidia inspector etc is added in the limit of framerate or in the entire framerates? for example i have more input lag added by rtss if i has capped at 60fps and i have a framerate of 30fps?
Steam • GitHub • Stack Overflow
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
Re: RTSS now has new automatic Low-Lag VSYNC ON (raster based)
If using RTSS scanline sync, should Nvidia reflex be disabled?
Re: RTSS now has new automatic Low-Lag VSYNC ON (raster based)
Sorry, but depending on the page in this thread, there is advice not to use Vsync ON, and there is to combine with Vsync ON (or other Vsync types).
Then there is this guide https://bit.ly/3gV313K that says to put the line at top or bottom or out of visible area for example, similar to some advice in this thread... Or even use 2x mode with FastSync?
Is the guide on the first page "the definitive" version?
Then there is this guide https://bit.ly/3gV313K that says to put the line at top or bottom or out of visible area for example, similar to some advice in this thread... Or even use 2x mode with FastSync?
Is the guide on the first page "the definitive" version?