darzo wrote:My direct experience trumps your placebo.
Doubt that. You are just not aware of many different things that affect gaming performance.
And because of that you are simplifying things that are complex in nature and you are jumping to conclusions.
darzo wrote:
Qualitatively and quantitatively I perform much better on the 240hz Acer. I spent several hours at minimum on the pg27uq and a couple of matches with the x27. I dropped 300-400 sr, with about 20 per loss, mostly losing. That was from a stable rating I have maintained, including recently, and exceeded over the course of months playing mostly the same hero, Widowmaker.
I have already explained to you how Overwatch matches work. Its not about you or your performance in the match, but also about how YOUR team performs in terms of skills, team comp and counterpicks against other teams skill, team comp and counterpicks. Its a quite complex thing, so you saying that win on this monitor and lose games on the other monitor is a major oversimplification and to experienced gamer like me, laughable.
darzo wrote:
My "subjective feeling" of how I'm performing, stats, and match outcomes dropped precipitously.
Switching back is a breeze, with each category improving dramatically.
Unless you are literally carrying your matches with a Widowmaker on 240hz Acer and you are unable to do anything on Asus 144Hz, your "subjective feeling" doesn't matter. And even then, there are things like adaptive processes at play that might affect your "subjective feeling" and how you are performing. What i mean is:
- are you playing at the same resolution and same fps ?
- are there any changes in sensitivity/dpi do to different resolution that you are using ?
- are your eyes more adapted to 240hz in comparison to 144hz ?
What you see and how feel is not necessarily affecting you in-game performance in one way or the other.
A perceived change or "subjective feeling" in a game does not necessarily mean that your in-game performance is affected.
Besides, Overwatch is not a good game where input lag matters, simply because there are large number of heroes with different abilities, on top of that there are scenario when you are playing against alone against 2-4 players at the same time, and in that situation your monitor that you are using and "input lag" are irrelevant.
darzo wrote:
I might also have much more experience with Overwatch as a game as well; you don't need to describe Overwatch to me. Spend over a thousand hours playing it in competitive mode and have well over a hundred hours of Widowmaker play in the past few seasons and then claim that I'm oversimplifying the game.
I have over 1600 hours in competitive, GM/TOP500 rank. Also, nearly 20 years experience in Counter-Strike playing at elite/pro level, including many LAN tournaments, including WCG. But it doesn't really matter because you are clearly simplifying things and you are jumping to conclusions. There are many "experienced" players in this game, with ~1000 hours and they still don't get how this game works and they still don't understand why they win or why they lose, they are unable to analyze certain things despite the high number of hours they spent in this game. And if you would have any undestanding of that, you would know that your monitor comparison is flawed and a waste of time.
darzo wrote:
This reminds me of people historically downplaying and downright dismissing higher refresh rate. I should know better, wow!
It feels better, yes, it looks better to your eyes, yes... but it doesn't mean that it improves your performance in a game to any significant degree. There are more important things at play, for example your internet connection performance, the things that your eyes are used to. Random things that are beyond your control (Overwatch, the team you are getting, the comp, and the skill of players in your team, etc.). I have seen in the past high level guys playing on 60Hz monitors without their own stuff (mouse, mousepad, settings, headphones) and skill is still the most important factor when it comes to results in game, if you are low/avarage 240hz monitor won't help you in any way against high skilled player that is playing on 60hz monitor. If you are high skilled player and your inet sucks, then you might have trouble or lose against much lower skilled players that does not have any inet problems.
mello wrote:You should know that the kind of comparison you did is kinda a waste of time, because there are many different things at play that affect your results in a game and the monitor you are using it far far down on that list.
darzo wrote:
This is particularly rich given the forum we're on.
Yet true.
darzo wrote:
Here's some more of my experience that continues to likely exceed yours. I have played Overwatch in comp for significant periods of time on a 60hz monitor, on a 144hz monitor, on a 27-inch 1440 165hz monitor, on a 27-inch 240hz, and lastly on these new monitors (for the fewest hours). The first two jumps were clear. I immediately performed consistently better, surpassed my average and peak. Went from plat to diamond, then from diamond to hitting master. At the third and final performance jump I improved my peak to 90 short of grandmaster and improved my average as well.
Have you thought about a possibility of gaining experience in this game over time, and because of that you got better at it ?
Or some luck in matchaming, ie getting just a better skilled team than the other teams ? On top of that Overwatch is a very specific game, where you can literally got carried to higher ranks if you are taking certain picks and you use certain game tactics with some matchmaking luck on top of that. This is why you can encounter lower skilled players in GM rank or sometimes guys at TOP500 who have no business playing at that rank.
The jump in Hz gives you an illusion of a big improvement. As i said before in makes everything smoother, more fluid and this is more pleasent to your eyes and feels more natural. And it feels better to you, that is why many people assume that it must improve their performance to a significant degree. But it doesn't. Yes, the improvement is there, because of less distractions, less motion blur, less visible tearing, lower input lag... but in grand scheme of things the improvement is marginal
*, your skill still matters the most. And when you play online, the most important factor is your internet performance (internet performance fluctuations might negatively affect gaming) and the fact how UDP packets are being handled within your ISP's network.
*marginal = it also depends on your sensitivities. Some people are bothered by tearing, some don't. Some people see blurring more than the others. Certain things bother and affect people in a different ways. If you limit these things, your in-game performance might become more consistent.
darzo wrote:
Your claim is nothing short of ridiculous, especially given you've found your way to this forum.
Well, the difference between us is that i see a world as a very complex thing (and i am aware of that fact), and in many cases things are not as simple as people try to make them to be, and simple explanations almost never show the whole story. You on the other hand are clearly simplifying things that are complex in nature and you are jumping to conclusions based on flawed tests where the testing area (in this case Overwatch) is not optimal, and that affects your judgment and perception of things.
darzo wrote:
I was not new to the game before starting to upgrade monitors.
These were immediate and clear monitor dependent "skill" improvements.
If that would be the case then everyone would be buying monitors with highest hz and lowest input lag, and they would end up fixing all their problems and playing better and reaching higher/pro level in games that they are playing, but it is not the case. Just think about it that. It doens't work that way.
Same thing with that statement: "When you are playing over the internet and perform better than other players, it doesn't mean that you are the better player." - you can be a better player over the internet (because of few different factors, like other players being bootlenecked by their inet connection) but when you meet on LAN where the playing field and terms are equal, you may find out that you were not as good as you thought you were.
darzo wrote:
I should also point out I've historically one-tricked three heroes- Soldier, McCree, and Widowmaker (with a smattering of Hanzo). These are very much the three to four heroes that stand to benefit the most from factors like monitors given they are extremely aim-dependent damage dealers. If you're a support or tank player, or say a Doomfist main (Genji and Tracer should be less affected as well), what monitor you're playing on may be much less significant. And Overwatch is a particularly dynamic game in terms of motion, which conceivably could be further increasing the importance of say monitors for aim-defined heroes.
That is actually true to a certain degree. But still, there are many factors that affects dps efficiency in this game, like other team shields, certain heroes defense abilities, your team healing abilities or if you are being literally pocketed by a healer, if you are being jump on/swarmed by monkey, flankers, dive comp or the other team just having better players... etc. In many of these scenarios your monitor won't make
any difference whatsoever. What will make a difference is your team overall skillset, the comp you have with your team, the number of healers and how skilled or unskilled the other team is...