Re: New round of tests coming? Nvidia cards with freesync?
Posted: 10 Jan 2019, 00:26
It will certainly be interesting to see the resultsChief Blur Buster wrote:I have a PG258 and an XG258.
The GSYNC and FreeSync versions of the ASUS monitors!
I was going to write about this for Holidays, but now they will become used for this test.
I will do some quick benchmarking.
They will not be as extensive as GSYNC 101 but they will allow me to compare 240Hz VRR.
Quality of life improvements, basically.phatty wrote:However the cost of the Gsync version is anywhere of 80 to 100 dollars more depending on comparing list vs sale pricing.
If we are at a point in time where it "doesn't matter" if it's gsync or free sync, why spend the extra money on the gsync module
With every single G-SYNC certified desktop monitor containing a hardware module, you're guaranteed optimal overdrive performance (both in VRR and non-VRR operation), no frame skipping (which can also contribute to a more stable factory overclock mode), ULMB (in most models), as well as optimal performance in the most tricky area for VRR (or for any syncing method, for that matter); low, and/or highly variable framerates within the working refresh rate, effectively all the way down to 0.
Nigh unavoidable frametime variances and spikes caused by the system introduce the most potential issues with VRR, and much of that (especially with frametime spikes) occurs in the lower refresh range.
If everyone could play every game with the framerate at their VRR monitor's max refresh rate at all times with a simple -2 or -3 FPS limit, then no, the difference between hardware-based G-SYNC and software-based FreeSync (1 & 2) wouldn't matter much at all.
But that is obviously rarely the case, and G-SYNC has a hard enough time in these instances doing it with hardware, so I doubt even FreeSync 2 (as far as I'm aware) does it quite as well, and since most people buying these VRR monitors don't have systems that can run all their games (or even most) at framerates at or above their max refresh rate at all times (particularly with games maxed out), how a VRR monitor deals with highly variable (sometimes sporadic) framerate performance, along with how large its working range is (especially at the lower end), can become pretty vital.
So, while, yes, adaptive sync is adaptive sync, G-SYNC is undeniably adaptive sync "plus"; the "premium" may not be worth it to everyone (which is both perfectly acceptable and understandable), but it does have its worth nonetheless.
Also, just because something (if even only slightly) superior (or otherwise) is more expensive than something (if even only slightly) inferior (or otherwise), doesn't mean it shouldn't exist solely because it's more expensive.
That said, history has shown that the superior option doesn't necessarily always win out, so we'll see. Regardless, no matter how it all pans out, I think it's safe to say more accessible, cost effective VRR is a ultimately great thing for every gamer; choice is good
EDIT: Just saw this:
https://www.youtube.com/watch?time_cont ... yCiBbQh2fA
Which brings up another point here; with Nvidia making this move, they're going to be basically exposing subpar monitors (frame skipping, vblank/timing issue, no variable/adaptive overdrive, poor VRR range, etc), which will probably indirectly force the QC to improve for the worst of the FreeSync/non-G-SYNC VRR displays.