Ah gotcha, thanks Chief.Chief Blur Buster wrote:In-game framerate limiters are less microsecond-precise than RTSS but can still be lower average lag.theangryregulator wrote:Yep totally agreed with the above. By the way do you cap the frame rate for QC with RTSS? It seems more stable that the in-game limiter.
Capping precision doesn't necessarily lower latency. Sometimes it's a slight tradeoff effect.
Does anyone deal with VRR dropping/turning off on the windows desktop? I notice this because I usually have the gsync notifier turned on and I confirm it with the monitors OSD. I'll play a game with VRR enabled and then quit back to desktop and after a while VRR is not longer functioning until windows is restarted.
RTX 2060 - 417.71