RealNC wrote:No. There is no such thing as "motion blur software" for such displays. Even displays that do support backlight strobing do not have any such software. A couple of BenQ displays will work with the Blur Busters Strobe Utility, but that's about it.
Whoa, hold on a sec. It's possible (to a certain extent), see
www.testufo.com/blackframesUnless you use a lower frame rate, and use softare-based black frame insertion.
I'm currently working on some "motion blur software" in the form of software-based black frame insertion. Basically a full-screen version of
www.testufo.com/blackframes that will automaically work with any videogame you own. Or even emulator. Or Windows app.
I mentioned on AVSFORUM already that I am currently working on a software black frame insertion system that can be applied to any videogame you own. I'll be more prepared to make an announcement of this software in the near future. Keep tuned.
Most of the time, you won't get less motion blur than full framerate at max Hz, but occasionally,
www.testufo.com/blackframes#bonusufo=1 the half-framerate flickery UFO will have less motion blur than the full-framerate bonus UFO, but it depends on the display. This is because sometimes the black color unexpectedly accelerates pixel transitions in both directions on certain panels. But for most screens, persistence is limited by the shortest refresh cycle offered by a sample-and-hold display.
However, it definitely reduces motion blur of low framerates, and is excellent for things like emulators and 60fps-locked games, and is more comfortable on eyes than 60Hz single-strobe because software blackframes are rolling-scan (since LCD refresh cycles are sweeped top-down,
www.blurbusters.com/scanout ...)
Hardware strobing is superior in nearly all cases (and you should purchase a monitor with blur reduction) but software based black frame insertion can provide another option that did not exist before.
To be added to a mailing list about blur reduction software, email
betatest@blurbusters.com